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GTP-Internal/trunk/Webpage/NOF/gtp_webpage/Preview/body_aaa.html
r1515 r1532 12 12 </STYLE> 13 13 </HEAD> 14 <BODY NOF="(MB=(DefaultMasterBorder, 121, 127, 171, 0), L=(PublicationsLayout, 875, 2 074))" TOPMARGIN=0 LEFTMARGIN=0 MARGINWIDTH=0 MARGINHEIGHT=0>14 <BODY NOF="(MB=(DefaultMasterBorder, 121, 127, 171, 0), L=(PublicationsLayout, 875, 2607))" TOPMARGIN=0 LEFTMARGIN=0 MARGINWIDTH=0 MARGINHEIGHT=0> 15 15 <TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 WIDTH=788 NOF=LY> 16 16 <TR VALIGN=TOP ALIGN=LEFT> … … 23 23 <UL> 24 24 <H3>2006</H3> 25 <LI STYLE="text-align: left;">Dmitry SOKOLOV, Dimitri PLEMENOS, Karim TAMINE, <A HREF="http://www.gametools.org/archives/publications/LIM_tvc2006.pdf"><B>Methods and data structures for virtual world exploration</B></A><B>, </B>The Visual Computer (Volume 22, Number 7, pages 506 516), July 2006</LI> 26 <LI STYLE="text-align: left;"><B></B>Dimitri PLEMENOS, Dmitry SOKOLOV, <A HREF="http://www.gametools.org/archives/publications/LIM_graphicon2006.pdf"><B>Intelligent scene display and exploration</B></A><B>, </B>International Conference GraphiCon'2006, Novosibirsk (Russia), June 30- July 5, 2006, pp. ?. STAR Report.</LI> 27 <LI STYLE="text-align: left;">Benoît JAUBERT, Karim TAMINE, Dimitri PLEMENOS, <B><A HREF="http://www.gametools.org/archives/publications/LIM_3ia2006.pdf">Techniques for off-line exploration using a virtual camera</A></B>, 9<SUP>th</SUP> International Conference 3IA2006, May 23-24, 2006, pp. 31-44. Dimitri PLEMENOS (Editor)</LI> 28 <LI STYLE="text-align: left;">Dmitry SOKOLOV, Dimitri PLEMENOS, Karim TAMINE, <A HREF="http://www.gametools.org/archives/publications/LIM_grapp2006.pdf"><B>Viewpoint quality and global scene exploration strategies</B></A>, International Conference in Computer Graphics and Applications (GRAPP'2006), Setubal (Portugal), February 2006, pp.184-191.</LI> 29 <UL> 30 <UL> 31 </UL> 32 </UL> 33 <LI STYLE="text-align: left;">Pierre Rousseau and Vincent Jolivet and Djamchid Ghazanfarpour, <A HREF="http://www.msi.unilim.fr/basilic/Publications/2006/RJG06/"><B>Realistic real-time rain rendering</B></A>, Computers & Graphics (volume 30, number 4, pages 507-518)</LI> 34 <UL> 35 <UL> 36 </UL> 37 </UL> 25 38 <LI><A HREF="http://www.cg.tuwien.ac.at/staff/IvanViola.html">Ivan Viola</A>, <A HREF="http://ima.udg.es/~feixas/">Miquel Feixas</A>, <A HREF="http://ima.udg.es/~mateu/">Mateu Sbert</A>, <A HREF="http://www.cg.tuwien.ac.at/staff/EduardGroeller.html">Meister Eduard Groller</A>, <B><A HREF="http://www.gametools.org/archives/publications/VUT_TVCG2006.pdf">Importance-Driven Focus of Attention</A>, </B><I>IEEE Transactions on Visualization and Computer Graphics</I>, 12(5):933-940, October 2006. </LI> 26 39 <LI><A HREF="http://www.cg.tuwien.ac.at/staff/MarkusGiegl.html">Markus Giegl</A>, <A HREF="http://www.cg.tuwien.ac.at/staff/MichaelWimmer.html">Michael Wimmer</A>, <B><A HREF="http://www.gametools.org/archives/publications/VUT_CGF2006.pdf">Unpopping: Solving the Image-Space Blend Problem for Smooth Discrete LOD Transition</A>, </B><I>accepted for Computer Graphics Forum</I>, ():-, 2006.</LI> … … 44 57 <LI>Alex Méndez, Mateu Sbert, Jordi Catà, Nico Sunyer, Sergi Funtane: <A HREF="http://www.shaderx4.com/" TARGET="_blank"><B>Real-time Obscurances with Color Bleeding,</B></A> ShaderX4: Advanced Rendering Techniques, Edited by Wolfgang Engel, Charles River Media, 2006. </LI> 45 58 <H3>2005</H3> 59 <LI STYLE="text-align: left;">Dmitry SOKOLOV, Dimitri PLEMENOS, <A HREF="http://www.gametools.org/archives/publications/LIM_vast2005.pdf"><B>Viewpoint quality and scene understanding</B></A>, The 6th International Eurographics Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST'2005), Pisa (Italy), November 8-11, 2005, pp. 67-73.</LI> 46 60 <LI>Michael Wimmer, Jiri Bittner: <A HREF="http://developer.nvidia.com/object/gpu_gems_2_home.html" TARGET="_blank"><B>Hardware Occlusion Queries Made Useful,</B></A> GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation, pages 91-108. </LI> 47 61 <LI>O. Ripolles, M. Chover, F. Ramos: <A HREF="http://www.gametools.org/archives/publications/UJI_VIIP2005.pdf"><B>Quality strips for models with level of detail</B></A>, Proc. of Visualization, Imaging and Image Processing (VIIP 2005), ISBN/ISSN 0-88986-528-0, Benidorm, pp. 268-273, September 2005 </LI>
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