- Timestamp:
- 09/28/06 23:01:12 (18 years ago)
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GTP-Internal/trunk/Webpage/NOF/gtp_webpage/Preview/body_technology.html
r1515 r1532 12 12 </STYLE> 13 13 </HEAD> 14 <BODY NOF="(MB=(DefaultMasterBorder, 121, 127, 171, 0), L=(TechnologyLayout, 890, 2076))" TOPMARGIN=0 LEFTMARGIN=0 MARGINWIDTH=0 MARGINHEIGHT=0>14 <BODY NOF="(MB=(DefaultMasterBorder, 121, 127, 171, 0), L=(TechnologyLayout, 890, 3000))" TOPMARGIN=0 LEFTMARGIN=0 MARGINWIDTH=0 MARGINHEIGHT=0> 15 15 <TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 WIDTH=864 NOF=LY> 16 16 <TR VALIGN=TOP ALIGN=LEFT> … … 20 20 <TD WIDTH=732><IMG SRC="../assets/images/autogen/clearpixel.gif" WIDTH=732 HEIGHT=1 BORDER=0 ALT=""></TD> 21 21 <TD WIDTH=2><IMG SRC="../assets/images/autogen/clearpixel.gif" WIDTH=2 HEIGHT=1 BORDER=0 ALT=""></TD> 22 <TD WIDTH= 13><IMG SRC="../assets/images/autogen/clearpixel.gif" WIDTH=13HEIGHT=1 BORDER=0 ALT=""></TD>23 <TD WIDTH= 86><IMG SRC="../assets/images/autogen/clearpixel.gif" WIDTH=86HEIGHT=1 BORDER=0 ALT=""></TD>22 <TD WIDTH=35><IMG SRC="../assets/images/autogen/clearpixel.gif" WIDTH=35 HEIGHT=1 BORDER=0 ALT=""></TD> 23 <TD WIDTH=64><IMG SRC="../assets/images/autogen/clearpixel.gif" WIDTH=64 HEIGHT=1 BORDER=0 ALT=""></TD> 24 24 </TR> 25 25 <TR VALIGN=TOP ALIGN=LEFT> … … 41 41 <TR VALIGN=TOP ALIGN=LEFT> 42 42 <TD></TD> 43 <TD COLSPAN=5 WIDTH=7 49CLASS="TextObject" STYLE="background-color: rgb(255,255,255);">43 <TD COLSPAN=5 WIDTH=771 CLASS="TextObject" STYLE="background-color: rgb(255,255,255);"> 44 44 <P><B><SPAN STYLE="font-size: 16pt; color: rgb(51,102,204);"><A NAME="Geometry"></A>GEOMETRY</SPAN></B></P> 45 45 <P STYLE="text-align: left;"><SPAN STYLE="font-size: 10pt;"><B>Continuous Multiresolution Models</B> are a <B>level of detail (LOD)</B> technique in computer graphics addressing the problem that scenes often contain <B>too much geometric detail</B> when all of the visible objects are rendered at their full resolution. While similar algorithms have long been available, most modern game/3D-engines implement the much simpler technique of discrete LODs instead. Discrete LOD techniques are widely known for the annoying visible artefacts they produce at the moment the switch between the different resolution models occurs, an unacceptable drawback for the visual quality of the next generation of 3D/game applications.</SPAN></P> … … 53 53 </UL> 54 54 <P> 55 <TABLE WIDTH=7 44BORDER=0 CELLSPACING=0 CELLPADDING=0 ALIGN=LEFT NOF=TE>55 <TABLE WIDTH=756 BORDER=0 CELLSPACING=0 CELLPADDING=0 ALIGN=LEFT NOF=TE> 56 56 <TR> 57 57 <TD> … … 59 59 <TR> 60 60 <TD> 61 <P><A HREF="../html/demos___videos.html"><IMG ID="Bild2" HEIGHT= 200 WIDTH=170 SRC="../assets/images/autogen/a_tree1_1.gif" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=1 STYLE="border-left-color: rgb(0,102,204); border-left-style: solid; border-top-color: rgb(0,102,204); border-top-style: solid; border-right-color: rgb(0,102,204); border-right-style: solid; border-bottom-color: rgb(0,102,204); border-bottom-style: solid;" ALT="tree-autumn" TITLE="tree-autumn"></A></P>61 <P><A HREF="../html/demos___videos.html"><IMG ID="Bild2" HEIGHT=314 WIDTH=197 SRC="../assets/images/geom1.jpg" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=1 STYLE="border-left-color: rgb(0,102,204); border-left-style: solid; border-top-color: rgb(0,102,204); border-top-style: solid; border-right-color: rgb(0,102,204); border-right-style: solid; border-bottom-color: rgb(0,102,204); border-bottom-style: solid;" ALT="tree-autumn" TITLE="tree-autumn"></A></P> 62 62 </TD> 63 63 <TD> 64 <P><A HREF="../html/demos___videos.html"><IMG ID="Bild4" HEIGHT= 200 WIDTH=333 SRC="../assets/images/autogen/a_tree-close_1.gif" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=1 STYLE="border-left-color: rgb(0,102,204); border-left-style: solid; border-top-color: rgb(0,102,204); border-top-style: solid; border-right-color: rgb(0,102,204); border-right-style: solid; border-bottom-color: rgb(0,102,204); border-bottom-style: solid;" ALT="tree-close" TITLE="tree-close"></A></P>64 <P><A HREF="../html/demos___videos.html"><IMG ID="Bild4" HEIGHT=314 WIDTH=278 SRC="../assets/images/geom2.jpg" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=1 STYLE="border-left-color: rgb(0,102,204); border-left-style: solid; border-top-color: rgb(0,102,204); border-top-style: solid; border-right-color: rgb(0,102,204); border-right-style: solid; border-bottom-color: rgb(0,102,204); border-bottom-style: solid;" ALT="geom2" TITLE="geom2"></A></P> 65 65 </TD> 66 66 <TD> 67 <P><A HREF="../html/demos___videos.html"><IMG ID="Bild3" HEIGHT= 200 WIDTH=215 SRC="../assets/images/autogen/a_horse_LOD0_1.gif" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=1 STYLE="border-left-color: rgb(0,102,204); border-left-style: solid; border-top-color: rgb(0,102,204); border-top-style: solid; border-right-color: rgb(0,102,204); border-right-style: solid; border-bottom-color: rgb(0,102,204); border-bottom-style: solid;" ALT="horse-LOD0" TITLE="horse-LOD0"></A></P>67 <P><A HREF="../html/demos___videos.html"><IMG ID="Bild3" HEIGHT=315 WIDTH=255 SRC="../assets/images/geom3.png" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=1 STYLE="border-left-color: rgb(0,102,204); border-left-style: solid; border-top-color: rgb(0,102,204); border-top-style: solid; border-right-color: rgb(0,102,204); border-right-style: solid; border-bottom-color: rgb(0,102,204); border-bottom-style: solid;" ALT="horse-LOD0" TITLE="horse-LOD0"></A></P> 68 68 </TD> 69 69 </TR> … … 77 77 </TR> 78 78 <TR VALIGN=TOP ALIGN=LEFT> 79 <TD COLSPAN=7 HEIGHT= 27></TD>79 <TD COLSPAN=7 HEIGHT=48></TD> 80 80 </TR> 81 81 <TR VALIGN=TOP ALIGN=LEFT> … … 123 123 </TR> 124 124 <TR VALIGN=TOP ALIGN=LEFT> 125 <TD COLSPAN=7 HEIGHT=4 2></TD>125 <TD COLSPAN=7 HEIGHT=43></TD> 126 126 </TR> 127 127 <TR VALIGN=TOP ALIGN=LEFT>
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