Ignore:
Timestamp:
10/04/06 09:18:20 (18 years ago)
Author:
szirmay
Message:
 
Location:
GTP/trunk/App/Demos/Illum/Ogre/Media/materials
Files:
1 added
2 edited

Legend:

Unmodified
Added
Removed
  • GTP/trunk/App/Demos/Illum/Ogre/Media/materials/programs/GameTools_Diffuse.hlsl

    r1535 r1565  
    310310        float4 Le; 
    311311        float d; 
    312            
     312        /*   
    313313        for (int x = 0; x < REDUCED_CUBEMAP_SIZE; x++) 
    314314         for (int y = 0; y < REDUCED_CUBEMAP_SIZE; y++) 
     
    347347                //      intens += Le / 16.0 + pos.x*0.000000000001; 
    348348                        intens += 0.5 * Le * max(tri1 + tri2 + tri3 + tri4, 0); 
    349                 }        
     349                }*/      
    350350 
    351351        return intens; 
  • GTP/trunk/App/Demos/Illum/Ogre/Media/materials/scripts/GameTools_HPS.material

    r1451 r1565  
    118118        target ps_3_0 
    119119}  
     120 
     121//fragment_program HPS_Smoke_L_Depth_PS asm 
     122//{ 
     123//      source HPS_Illum_L_PS.asm 
     124//      syntax ps_3_0 
     125//}  
     126 
     127 
    120128 
    121129 
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