Ignore:
Timestamp:
10/05/06 15:46:33 (18 years ago)
Author:
szirmay
Message:
 
File:
1 edited

Legend:

Unmodified
Added
Removed
  • GTP/trunk/App/Demos/Illum/EnvMap/EnvMap.cpp

    r1573 r1574  
    2626#define TEX1    L"Media\\Maps\\pixel-grid-gy.png" 
    2727#define TEX2    L"Media\\Maps\\fire.jpg"                // src: astronomy.swin.edu.au/~pbourke/texture/fire 
    28 #define ROOM_TEXTURE  L"Media\\Maps\\pixel-grid-b_white.png" 
     28#define ROOM_TEXTURE  L"Media\\Maps\\pixel-grid-b.png" 
    2929 
    3030//-------------------------------------------------------------------------------------- 
     
    435435        for( int i=0; i<6; i++ ) 
    436436        { 
    437                 //objColor = D3DXVECTOR4(0.4f-i*0.1f, i*0.1f, (i%2)*0.4f, 1);           // a colorful room 
    438                 //if (i==3) objColor += D3DXVECTOR4(0.05, 0.05, 0, 1);           
    439  
    440                 objColor = facecolors[i];                
     437                objColor = D3DXVECTOR4(0.4f-i*0.1f, i*0.1f, (i%2)*0.4f, 1);             // a colorful room 
     438                if (i==3) objColor += D3DXVECTOR4(0.05, 0.05, 0, 1);             
     439 
     440                //objColor = facecolors[i];              
    441441 
    442442                g_pEffect->SetVector( "objColor", &objColor ); 
Note: See TracChangeset for help on using the changeset viewer.