- Timestamp:
- 10/27/06 17:40:02 (18 years ago)
- File:
-
- 1 edited
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GTP/trunk/App/Demos/Illum/Ogre/Media/materials/programs/GameTools_CauCube.hlsl
r1487 r1691 23 23 { 24 24 OUT.color = float4(0,0,0,0); 25 OUT.hPosition = float4(0, 0, 1000000, 1);25 OUT.hPosition = float4(0, 0, -1000000, 1); 26 26 } 27 27 else … … 43 43 sumdist += dist; 44 44 valids++; 45 } 45 } 46 46 47 47 float4 pos2 = tex2Dlod(PhotonHitMap, float4(uv + float2(-pixel, pixel),0,0)); … … 68 68 valids++; 69 69 } 70 71 float avrdist = sumdist / 4;//valids;72 float maxdist = 1;73 intensity = max(maxdist - avrdist, 0.0) / maxdist;74 70 //if(valids == 0) sumdist = 100000; 71 float avrdist = sumdist / valids; 72 //float maxdist = 10; 73 //intensity = max(maxdist - avrdist, 0.0) / maxdist; 74 intensity = 60.0 / (avrdist * avrdist * 3.14); 75 75 //intensity = valids / 4.0;//avrdist; 76 76
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