- Timestamp:
- 03/16/05 11:20:22 (20 years ago)
- File:
-
- 1 edited
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trunk/VUT/OcclusionCullingSceneManager/TestCulling/TestCullingApplication.cpp
r16 r18 6 6 */ 7 7 8 #include <CEGUI/CEGUIImageset.h> 9 #include <CEGUI/CEGUISystem.h> 10 #include <CEGUI/CEGUISchemeManager.h> 11 #include <CEGUI/CEGUIWindowManager.h> 12 #include <CEGUI/CEGUIWindow.h> 13 #include <CEGUI/CEGUILogger.h> 14 #include <CEGUI/elements/CEGUICombobox.h> 15 #include <CEGUI/elements/CEGUIListbox.h> 16 #include <CEGUI/elements/CEGUIListboxTextItem.h> 17 #include <CEGUI/elements/CEGUIPushButton.h> 18 #include <CEGUI/elements/CEGUIScrollbar.h> 19 #include <CEGUI/elements/CEGUIStaticImage.h> 20 21 #include "OgreCEGUIRenderer.h" 22 #include "OgreCEGUIResourceProvider.h" 23 8 24 #include "Ogre.h" 9 25 #include "TestCullingApplication.h" … … 11 27 #define WIN32_LEAN_AND_MEAN 12 28 #include "windows.h" 13 14 29 15 30 void TestCullingApplication::createScene(void) … … 22 37 23 38 mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); 39 40 // CEGUI setup 41 mGUIRenderer = new CEGUI::OgreCEGUIRenderer(mWindow, Ogre::RENDER_QUEUE_OVERLAY, false, 3000, ST_GENERIC); 42 mGUISystem = new CEGUI::System(mGUIRenderer); 43 44 // Mouse 45 CEGUI::SchemeManager::getSingleton().loadScheme((CEGUI::utf8*)"TaharezLook.scheme"); 46 CEGUI::MouseCursor::getSingleton().setImage("TaharezLook", "MouseArrow"); 47 mGUISystem->setDefaultMouseCursor( 48 (CEGUI::utf8*)"TaharezLook", (CEGUI::utf8*)"MouseArrow"); 49 50 CEGUI::MouseCursor::getSingleton().show( ); 51 52 /* CEGUI::Window* sheet = 53 CEGUI::WindowManager::getSingleton().loadWindowLayout( 54 (CEGUI::utf8*)"ogregui.layout"); 55 56 mGUISystem->setGUISheet(sheet);*/ 24 57 } 58 59 60 /* MouseMotionListener callbacks */ 61 void MouseQueryListener::mouseMoved (MouseEvent *e) 62 { 63 // Update CEGUI with the mouse motion 64 CEGUI::System::getSingleton().injectMouseMove(e->getRelX() * mGUIRenderer->getWidth(), e->getRelY() * mGUIRenderer->getHeight()); 65 } 66 67 68 void MouseQueryListener::mousePressed(MouseEvent* e) 69 { 70 // Left mouse button down 71 if (e->getButtonID() & InputEvent::BUTTON0_MASK) 72 { 73 CEGUI::MouseCursor::getSingleton().hide( ); 74 mLMouseDown = true; 75 } // if 76 // Right mouse button down 77 else if (e->getButtonID() & InputEvent::BUTTON1_MASK) 78 { 79 CEGUI::MouseCursor::getSingleton().hide( ); 80 mRMouseDown = true; 81 } // else if 82 } // mousePressed 83 84 85 void MouseQueryListener::mouseReleased(MouseEvent* e) 86 { 87 // Left mouse button up 88 if (e->getButtonID() & InputEvent::BUTTON0_MASK) 89 { 90 CEGUI::MouseCursor::getSingleton().show( ); 91 mLMouseDown = false; 92 } // if 93 // Right mouse button up 94 else if (e->getButtonID() & InputEvent::BUTTON1_MASK) 95 { 96 CEGUI::MouseCursor::getSingleton().show( ); 97 mRMouseDown = false; 98 } // else if 99 } // mouseReleased 100 101 102 // This is when the mouse is clicked, held and dragged. 103 void MouseQueryListener::mouseDragged (MouseEvent *e) 104 { 105 // If we are dragging the left mouse button. 106 if ( mLMouseDown ) 107 { 108 mShipNode->translate(-e->getRelX() * 200, -e->getRelY() * 200, 0.0); 109 } // if 110 111 // If we are dragging the right mouse button. 112 else if ( mRMouseDown ) 113 { 114 mCamera->yaw( -e->getRelX() * mRotateSpeed ); 115 mCamera->pitch( -e->getRelY() * mRotateSpeed ); 116 } // else if 117 } // mouseDragged 25 118 26 119 … … 38 131 return 0; 39 132 } 40 41
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