- Timestamp:
- 03/16/05 11:20:22 (19 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/VUT/OcclusionCullingSceneManager/TestCulling/TestCullingApplication.h
r16 r18 3 3 TestCullingApplication.h 4 4 */ 5 #include "CEGUIForwardRefs.h" 6 #include "ExampleApplication.h" 5 7 6 #include "ExampleApplication.h" 8 9 class MouseQueryListener : public ExampleFrameListener, public MouseListener, public MouseMotionListener 10 { 11 public: 12 13 MouseQueryListener(RenderWindow* win, Camera* cam, SceneManager *sceneManager, CEGUI::Renderer *renderer, 14 SceneNode* shipNode) 15 : ExampleFrameListener(win, cam, false, true), mGUIRenderer(renderer), mShipNode(shipNode) 16 { 17 // Setup default variables 18 mCurrentObject = NULL; 19 mLMouseDown = false; 20 mRMouseDown = false; 21 mSceneMgr = sceneManager; 22 23 // Reduce move speed 24 mMoveSpeed = 50; 25 mRotateSpeed *= 2; 26 27 // Register this so that we get mouse events. 28 mEventProcessor->addMouseListener( this ); 29 mEventProcessor->addMouseMotionListener( this ); 30 } // MouseQueryListener 31 32 ~MouseQueryListener( ) 33 { 34 } 35 36 bool frameStarted(const FrameEvent &evt) 37 { 38 return ExampleFrameListener::frameStarted( evt ); 39 } 40 41 /* MouseListener callbacks. */ 42 virtual void mouseClicked(MouseEvent* e) { } 43 virtual void mouseEntered(MouseEvent* e) { } 44 virtual void mouseExited(MouseEvent* e) { } 45 46 // This is when the mouse button goes DOWN. 47 virtual void mousePressed(MouseEvent* e); 48 49 // This is when the mouse button is let UP. 50 virtual void mouseReleased(MouseEvent* e); 51 52 /* MouseMotionListener callbacks */ 53 virtual void mouseMoved (MouseEvent *e); 54 55 // This is when the mouse is clicked, held and dragged. 56 virtual void mouseDragged (MouseEvent *e); 57 58 protected: 59 bool mLMouseDown, mRMouseDown; // True if the mouse buttons are down 60 SceneManager *mSceneMgr; // A pointer to the scene manager 61 SceneNode *mCurrentObject; // The newly created object 62 CEGUI::Renderer *mGUIRenderer; // cegui renderer 63 SceneNode* mShipNode; 64 }; 65 7 66 8 67 class TestCullingFrameListener : public ExampleFrameListener … … 56 115 void createFrameListener(void) 57 116 { 58 mFrameListener= new TestCullingFrameListener(mWindow, mCamera, mShipNode); 59 mRoot->addFrameListener(mFrameListener); 117 mFrameListener= new MouseQueryListener(mWindow, mCamera, mSceneMgr, mGUIRenderer, mShipNode); 118 mFrameListener->showDebugOverlay(true); 119 mRoot->addFrameListener(mFrameListener); 60 120 } 121 122 CEGUI::OgreCEGUIRenderer *mGUIRenderer; 123 CEGUI::System *mGUISystem; 61 124 62 125 private: … … 86 149 void chooseSceneManager(void) 87 150 { 88 //mSceneMgr = mRoot->getSceneManager(ST_GENERIC);89 mSceneMgr = mRoot->getSceneManager(ST_INTERIOR);151 mSceneMgr = mRoot->getSceneManager(ST_GENERIC); 152 //mSceneMgr = mRoot->getSceneManager(ST_INTERIOR); 90 153 } 91 154 /*
Note: See TracChangeset
for help on using the changeset viewer.