Ignore:
Timestamp:
03/16/05 11:20:22 (19 years ago)
Author:
gametools
Message:

added mouse functionality

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/VUT/OcclusionCullingSceneManager/src/OgreOcclusionCullingSceneManagerDll.cpp

    r16 r18  
    2626#include "OgreOcclusionCullingSceneManager.h" 
    2727#include "OgreRoot.h" 
    28 #include <windows.h> 
     28//#include <windows.h> 
    2929 
    3030namespace Ogre { 
     
    3838                 
    3939                // Register 
    40         Root::getSingleton().setSceneManager(ST_INTERIOR, occlusionPlugin); 
    41                 //Root::getSingleton().setSceneManager(ST_GENERIC, occlusionPlugin); 
    42  
    43                 MessageBox( NULL, "myplugin registered", "this is my plugin", MB_OK | MB_ICONERROR | MB_TASKMODAL); 
     40        Root::getSingleton().setSceneManager(ST_GENERIC, occlusionPlugin); 
     41                 
     42                //MessageBox( NULL, "myplugin registered", "this is my plugin", MB_OK | MB_ICONERROR | MB_TASKMODAL); 
    4443    } 
    4544    extern "C" void dllStopPlugin(void) 
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