Ignore:
Timestamp:
12/12/06 17:25:53 (18 years ago)
Author:
bittner
Message:

mixture distribution initial coding

File:
1 edited

Legend:

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  • GTP/trunk/Lib/Vis/Preprocessing/src/GvsPreprocessor.cpp

    r1696 r1883  
    196196                cout << "s"; 
    197197                const Vector3 p = (p1 + p2) * 0.5f; 
    198                 SimpleRay sray(oldRay.mOrigin, p - oldRay.mOrigin); 
     198                SimpleRay sray(oldRay.mOrigin, p - oldRay.mOrigin, SamplingStrategy::GVS, 1.0f); 
    199199         
    200200                // cast ray into the new subdivision point 
     
    250250        { 
    251251                const Vector3 rayDir = (*vit) - currentRay.GetOrigin(); 
    252                 SimpleRay sr(currentRay.GetOrigin(), rayDir); 
     252                SimpleRay sr(currentRay.GetOrigin(), rayDir, SamplingStrategy::GVS, 1.0f); 
    253253                simpleRays.AddRay(sr); 
    254254        } 
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