- Timestamp:
- 12/12/06 17:25:53 (18 years ago)
- File:
-
- 1 edited
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GTP/trunk/Lib/Vis/Preprocessing/src/SamplingPreprocessor.cpp
r1771 r1883 10 10 #include "RenderSimulator.h" 11 11 #include "VssRay.h" 12 #include "SamplingStrategy.h" 12 13 13 14 … … 108 109 // cast rays in both directions to make the number of samples comparable 109 110 // with the global sampling method which also casts a "double" ray per sample 110 rays.push_back(SimpleRay(origin, direction)); 111 rays.push_back(SimpleRay(origin, 112 direction, 113 SamplingStrategy::DIRECTION_BASED_DISTRIBUTION, 114 1.0f)); 111 115 i++; 112 116 samples++;
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