Ignore:
Timestamp:
08/03/05 11:15:30 (19 years ago)
Author:
bittner
Message:

basic sampling strategies

File:
1 edited

Legend:

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  • trunk/VUT/GtpVisibilityPreprocessor/src/preprocessor.pro

    r181 r191  
    66#win32:INCLUDEPATH += c:/STLport-4.6.2/stlport 
    77 
    8 INCLUDEPATH += ../src ../support/xerces/include  ../support/zlib/include ../support/boost 
     8INCLUDEPATH += ../src ../support/xerces/include  ../support/zlib/include ../support/boost ../support/devil/include 
    99 
    10 win32:LIBPATH += ../support/xerces/lib 
     10win32:LIBPATH += ../support/xerces/lib ../support/devil/lib 
    1111 
    1212#win32:LIBPATH += c:/STLport-4.6.2/lib 
    1313 
    1414# debuc config 
    15 CONFIG          += console warn_off thread debug 
     15CONFIG          += console warn_off thread release 
    1616 
    1717# RELEASE CONFIG 
     
    2020# DEPENDPATH    = ../../include 
    2121 
    22 win32:LIBS += xerces-c_2.lib 
     22win32:LIBS += xerces-c_2.lib devil.lib ilu.lib ilut.lib 
    2323 
    2424# Input 
     
    3131UnigraphicsParser.cpp X3dExporter.cpp SceneGraph.cpp Material.cpp \ 
    3232Matrix4x4.cpp Vector3.cpp AxisAlignedBox3.cpp Ray.cpp main.cpp Mesh.cpp \ 
    33 Exporter.cpp Camera.cpp X3dParser.cpp MeshKdTree.cpp Pvs.cpp 
     33Exporter.cpp Camera.cpp X3dParser.cpp MeshKdTree.cpp Pvs.cpp \ 
     34MutualVisibility.cpp Triangle3.cpp 
    3435 
    3536 
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