- Timestamp:
- 12/29/06 22:24:42 (18 years ago)
- Location:
- GTP/trunk/Lib/Vis/Preprocessing/src
- Files:
-
- 6 edited
Legend:
- Unmodified
- Added
- Removed
-
GTP/trunk/Lib/Vis/Preprocessing/src/GlRenderer.cpp
r1785 r1925 25 25 static bool nvQuerySupport = false; 26 26 27 GLuint frontDepthMap;28 GLuint backDepthMap;27 static GLuint frontDepthMap; 28 static GLuint backDepthMap; 29 29 30 30 const int depthMapSize = 512; -
GTP/trunk/Lib/Vis/Preprocessing/src/IntelRayCaster.h
r1528 r1925 20 20 struct SimpleRay; 21 21 22 22 23 /** This class provides an interface for ray casting. 23 24 */ … … 27 28 /** Default constructor initialising e.g., KD tree and BSP tree. 28 29 */ 29 IntelRayCaster( 30 const Preprocessor &preprocessor, 31 const string externKdTree); 30 IntelRayCaster(const Preprocessor &preprocessor, 31 const string externKdTree); 32 32 33 33 virtual ~IntelRayCaster(); 34 34 35 int Type() const { return INTEL_RAYCASTER; } 35 int Type() const 36 { 37 return INTEL_RAYCASTER; 38 } 36 39 37 virtual int CastRay( 38 const SimpleRay &simpleRay, 39 VssRayContainer &vssRays, 40 const AxisAlignedBox3 &box, 41 const bool castDoubleRay, 42 const bool pruneInvalidRays = true 43 ); 40 virtual int CastRay(const SimpleRay &simpleRay, 41 VssRayContainer &vssRays, 42 const AxisAlignedBox3 &box, 43 const bool castDoubleRay, 44 const bool pruneInvalidRays = true); 44 45 45 virtual void CastRays16( 46 const int i, 47 SimpleRayContainer &rays, 48 VssRayContainer &vssRays, 49 const AxisAlignedBox3 &sbox, 50 const bool castDoubleRay, 51 const bool pruneInvalidRays = true 52 ); 53 46 virtual void CastRays16(const int i, 47 SimpleRayContainer &rays, 48 VssRayContainer &vssRays, 49 const AxisAlignedBox3 &sbox, 50 const bool castDoubleRay, 51 const bool pruneInvalidRays = true); 52 54 53 protected: 55 54 -
GTP/trunk/Lib/Vis/Preprocessing/src/Pvs.h
r1877 r1925 184 184 int Compress() {return 0;} 185 185 int GetSize() const {return (int)mEntries.size();} 186 bool Empty() const {return mEntries.empty();} 187 188 void Reserve(const int n) { mEntries.reserve(n); } 186 bool Empty() const {return mEntries.empty();} 187 188 void Reserve(const int n) { mEntries.reserve(n); } 189 189 190 /** Normalize the visibility of entries in order to get 190 191 comparable results. … … 901 902 return s; 902 903 } 903 904 904 }; 905 905 -
GTP/trunk/Lib/Vis/Preprocessing/src/QtGlRenderer/QtGlRenderer.cpp
r1841 r1925 23 23 static CGprofile sCgFragmentProfile; 24 24 25 GLuint frontDepthMap;26 GLuint backDepthMap;25 static GLuint frontDepthMap; 26 static GLuint backDepthMap; 27 27 28 28 const int depthMapSize = 512; … … 213 213 QtGlRendererBuffer::GetPixelError(int &pvsSize) 214 214 { 215 float pErrorPixels = -1.0f; 216 217 glReadBuffer(GL_BACK); 218 219 // mUseFalseColors = true; 220 221 mUseFalseColors = false; 222 unsigned int pixelCount; 223 224 //static int query = -1; 225 //if (query == -1) 226 // glGenOcclusionQueriesNV(1, (unsigned int *)&query); 227 228 OcclusionQuery query; 229 230 if (mDetectEmptyViewSpace) { 231 // now check whether any backfacing polygon would pass the depth test 232 SetupCamera(); 233 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 234 glEnable( GL_CULL_FACE ); 235 236 RenderScene(); 237 238 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); 239 glDepthMask(GL_FALSE); 240 glDisable( GL_CULL_FACE ); 241 242 243 query.BeginQuery(); 244 245 RenderScene(); 246 247 query.EndQuery(); 248 249 // at this point, if possible, go and do some other computation 250 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); 251 glDepthMask(GL_TRUE); 252 glEnable( GL_CULL_FACE ); 253 254 // reenable other state 255 pixelCount = query.GetQueryResult(); 256 257 if (pixelCount > 0) 258 return -1.0f; // backfacing polygon found -> not a valid viewspace sample 259 } else 260 glDisable( GL_CULL_FACE ); 261 262 263 ViewCell *viewcell = NULL; 264 265 PrVs prvs; 266 267 mViewCellsManager->SetMaxFilterSize(0); 268 mViewCellsManager->GetPrVS(mViewPoint, prvs, mViewCellsManager->GetFilterWidth()); 269 viewcell = prvs.mViewCell; 270 271 // ViewCell *viewcell = mViewCellsManager->GetViewCell(mViewPoint); 272 pvsSize = 0; 273 if (viewcell) { 274 SetupCamera(); 275 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 276 277 glColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_FALSE); 278 279 // Render PVS 280 ObjectPvsMap::const_iterator it = viewcell->GetPvs().mEntries.begin(); 281 282 pvsSize = viewcell->GetPvs().mEntries.size(); 283 284 for (; it != viewcell->GetPvs().mEntries.end(); ++ it) { 285 Intersectable *object = (*it).first; 286 RenderIntersectable(object); 287 } 288 289 // glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE); 290 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); 291 mUseFalseColors = true; 292 293 query.BeginQuery(); 294 295 SetupCamera(); 296 297 RenderScene(); 298 299 query.EndQuery(); 300 301 215 float pErrorPixels = -1.0f; 216 217 glReadBuffer(GL_BACK); 218 219 mUseFalseColors = false; 302 220 unsigned int pixelCount; 303 // reenable other state 304 pixelCount = query.GetQueryResult(); 305 306 307 pErrorPixels = ((float)pixelCount)/(GetWidth()*GetHeight()); 308 if (mSnapErrorFrames && pErrorPixels > 0.01) { 309 310 char filename[256]; 311 sprintf(filename, "error-frame-%04d-%0.5f.png", mFrame, pErrorPixels); 312 QImage im = toImage(); 313 string str = mSnapPrefix + filename; 314 QString qstr(str.c_str()); 315 316 im.save(qstr, "PNG"); 317 if (1) { //0 && mFrame == 1543) { 318 int x,y; 319 int lastIndex = -1; 320 for (y=0; y < im.height(); y++) 321 for (x=0; x < im.width(); x++) { 322 QRgb p = im.pixel(x,y); 323 int index = qRed(p) + (qGreen(p)<<8) + (qBlue(p)<<16); 324 if (qGreen(p) != 255 && index!=0) { 325 if (index != lastIndex) { 326 // Debug<<"ei="<<index<<" "; 327 lastIndex = index; 328 } 221 222 OcclusionQuery query; 223 224 if (mDetectEmptyViewSpace) 225 { 226 // now check whether any backfacing polygon would pass the depth test 227 SetupCamera(); 228 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 229 glEnable( GL_CULL_FACE ); 230 231 RenderScene(); 232 233 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); 234 glDepthMask(GL_FALSE); 235 glDisable( GL_CULL_FACE ); 236 237 238 query.BeginQuery(); 239 240 RenderScene(); 241 242 query.EndQuery(); 243 244 // at this point, if possible, go and do some other computation 245 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); 246 glDepthMask(GL_TRUE); 247 glEnable( GL_CULL_FACE ); 248 249 // reenable other state 250 pixelCount = query.GetQueryResult(); 251 252 if (pixelCount > 0) 253 return -1.0f; // backfacing polygon found -> not a valid viewspace sample 254 } 255 else 256 { 257 glDisable( GL_CULL_FACE ); 258 } 259 260 ViewCell *viewcell = NULL; 261 262 PrVs prvs; 263 264 mViewCellsManager->SetMaxFilterSize(0); 265 mViewCellsManager->GetPrVS(mViewPoint, prvs, mViewCellsManager->GetFilterWidth()); 266 viewcell = prvs.mViewCell; 267 268 // ViewCell *viewcell = mViewCellsManager->GetViewCell(mViewPoint); 269 pvsSize = 0; 270 if (viewcell) 271 { 272 SetupCamera(); 273 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 274 275 glColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_FALSE); 276 277 // Render PVS 278 ObjectPvsIterator pit = viewcell->GetPvs().GetIterator(); 279 280 while (pit.HasMoreEntries()) 281 { 282 const ObjectPvsEntry &entry = pit.Next(); 283 Intersectable *obj = entry.mObject; 284 285 RenderIntersectable(obj); 286 } 287 288 // glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE); 289 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); 290 mUseFalseColors = true; 291 292 query.BeginQuery(); 293 294 SetupCamera(); 295 296 RenderScene(); 297 298 query.EndQuery(); 299 300 unsigned int pixelCount; 301 // reenable other state 302 pixelCount = query.GetQueryResult(); 303 304 pErrorPixels = ((float)pixelCount)/(GetWidth()*GetHeight()); 305 if (mSnapErrorFrames && pErrorPixels > 0.01) 306 { 307 char filename[256]; 308 309 sprintf(filename, "error-frame-%04d-%0.5f.png", mFrame, pErrorPixels); 310 QImage im = toImage(); 311 string str = mSnapPrefix + filename; 312 QString qstr(str.c_str()); 313 314 im.save(qstr, "PNG"); 315 if (1) 316 { 317 int x,y; 318 int lastIndex = -1; 319 for (y=0; y < im.height(); y++) 320 { 321 for (x=0; x < im.width(); x++) 322 { 323 QRgb p = im.pixel(x,y); 324 325 int index = qRed(p) + (qGreen(p)<<8) + (qBlue(p)<<16); 326 327 if (qGreen(p) != 255 && index!=0) 328 { 329 if (index != lastIndex) 330 { 331 lastIndex = index; 332 } 333 } 334 } 335 } 329 336 } 330 } 331 }332 333 334 mUseFalseColors = false;335 glPushAttrib(GL_CURRENT_BIT);336 glColor3f(0,1,0);337 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); 338 SetupCamera();339 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);340 341 // Render PVS342 ObjectPvsMap::const_iterator it = viewcell->GetPvs().mEntries.begin();343 344 for (; it != viewcell->GetPvs().mEntries.end(); ++ it) {345 Intersectable *object = (*it).first; 346 RenderIntersectable(object);347 348 349 350 351 352 353 354 355 }356 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);357 358 359 360 mViewCellsManager->DeleteLocalMergeTree(viewcell);361 362 337 338 mUseFalseColors = false; 339 glPushAttrib(GL_CURRENT_BIT); 340 glColor3f(0,1,0); 341 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); 342 SetupCamera(); 343 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 344 345 // Render PVS 346 ObjectPvsIterator pit = viewcell->GetPvs().GetIterator(); 347 348 while (pit.HasMoreEntries()) 349 { 350 const ObjectPvsEntry &entry = pit.Next(); 351 Intersectable *obj = entry.mObject; 352 353 RenderIntersectable(obj); 354 } 355 356 im = toImage(); 357 sprintf(filename, "error-frame-%04d-%0.5f-pvs.png", mFrame, pErrorPixels); 358 str = mSnapPrefix + filename; 359 qstr = str.c_str(); 360 im.save(qstr, "PNG"); 361 glPopAttrib(); 362 } 363 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); 364 } 365 366 if (viewcell && mViewCellsManager->GetMaxFilterSize() > 0) 367 mViewCellsManager->DeleteLocalMergeTree(viewcell); 368 369 return pErrorPixels; 363 370 } 364 371 … … 512 519 513 520 void QtGlRendererBuffer::SampleViewpointContributions(Intersectable *sourceObject, 514 const Vector3 viewPoint,515 Beam &beam,516 const int samples,517 521 const Vector3 viewPoint, 522 Beam &beam, 523 const int samples, 524 BeamSampleStatistics &stat) 518 525 { 519 526 // 1. setup the view port to match the desired samples … … 864 871 865 872 int QtGlRendererBuffer::ComputePvs(ObjectContainer &objects, 866 ObjectContainer &pvs) const873 ObjectContainer &pvs) const 867 874 { 868 875 int pvsSize = 0; … … 933 940 viewcell = mViewCellsManager->GetViewCell(mViewPoint, true); 934 941 } else { 935 // mViewCellsManager->SetMaxFilterSize(1);936 mViewCellsManager->GetPrVS(mViewPoint, prvs, mViewCellsManager->GetFilterWidth());937 viewcell = prvs.mViewCell;942 // mViewCellsManager->SetMaxFilterSize(1); 943 mViewCellsManager->GetPrVS(mViewPoint, prvs, mViewCellsManager->GetFilterWidth()); 944 viewcell = prvs.mViewCell; 938 945 } 939 940 if (viewcell) { 941 // copy the pvs so that it can be filtered... 942 ObjectPvs pvs = viewcell->GetPvs(); 943 944 if (mUseSpatialFilter) { 945 mViewCellsManager->ApplySpatialFilter(mKdTree, 946 mSpatialFilterSize* 947 Magnitude(mViewCellsManager->GetViewSpaceBox().Size()), 948 pvs); 949 } 950 951 952 // read back the texture 953 ObjectPvsMap::const_iterator it = pvs.mEntries.begin(); 954 955 mPvsSize = pvs.mEntries.size(); 956 957 for (; it != pvs.mEntries.end(); ++ it) { 958 Intersectable *object = (*it).first; 959 float visibility = log10((*it).second.mSumPdf + 1)/5.0f; 960 glColor3f(visibility, 0.0f, 0.0f); 961 mUseForcedColors = true; 962 RenderIntersectable(object); 963 mUseForcedColors = false; 964 } 965 966 if (mRenderFilter) { 967 mWireFrame = true; 968 RenderIntersectable(viewcell); 969 mWireFrame = false; 970 } 971 972 if (mUseFilter) 973 mViewCellsManager->DeleteLocalMergeTree(viewcell); 974 } else { 975 ObjectContainer::const_iterator oi = mObjects.begin(); 976 for (; oi != mObjects.end(); oi++) 977 RenderIntersectable(*oi); 946 947 if (viewcell) 948 { 949 // copy the pvs so that it can be filtered... 950 ObjectPvs pvs = viewcell->GetPvs(); 951 952 if (mUseSpatialFilter) { 953 mViewCellsManager->ApplySpatialFilter(mKdTree, 954 mSpatialFilterSize* 955 Magnitude(mViewCellsManager->GetViewSpaceBox().Size()), 956 pvs); 957 } 958 959 // read back the texture 960 mPvsSize = pvs.GetSize(); 961 962 ObjectPvsIterator pit = pvs.GetIterator(); 963 964 while (pit.HasMoreEntries()) 965 { 966 const ObjectPvsEntry &entry = pit.Next(); 967 Intersectable *obj = entry.mObject; 968 969 float visibility = log10(entry.mData.mSumPdf + 1) / 5.0f; 970 glColor3f(visibility, 0.0f, 0.0f); 971 mUseForcedColors = true; 972 RenderIntersectable(obj); 973 mUseForcedColors = false; 974 } 975 976 if (mRenderFilter) 977 { 978 mWireFrame = true; 979 RenderIntersectable(viewcell); 980 mWireFrame = false; 981 } 982 983 if (mUseFilter) 984 { 985 mViewCellsManager->DeleteLocalMergeTree(viewcell); 986 } 987 } 988 else 989 { 990 ObjectContainer::const_iterator oi = mObjects.begin(); 991 for (; oi != mObjects.end(); oi++) 992 RenderIntersectable(*oi); 978 993 } 979 994 } … … 1313 1328 QString s; 1314 1329 int vc = 0; 1330 1315 1331 if (mViewCellsManager) 1316 vc = mViewCellsManager->GetViewCells().size(); 1332 vc = (int)mViewCellsManager->GetViewCells().size(); 1333 1317 1334 int filter = 0; 1318 1335 if (mViewCellsManager) 1319 1336 filter = mViewCellsManager->GetMaxFilterSize(); 1320 1337 1321 s.sprintf("frame:%04d viewpoint:(%4.1f,%4.1f,%4.1f) dir:(%4.1f,%4.1f,%4.1f) viewcells:%04d filter:%04d pvs:%04d error:%5.5f \%",1338 s.sprintf("frame:%04d viewpoint:(%4.1f,%4.1f,%4.1f) dir:(%4.1f,%4.1f,%4.1f) viewcells:%04d filter:%04d pvs:%04d error:%5.5f %", 1322 1339 mFrame, 1323 1340 mViewPoint.x, … … 1483 1500 QtGlRendererWidget::RenderViewCells() 1484 1501 { 1485 mUseFalseColors = true; 1486 1487 SetupCamera(); 1488 glEnable(GL_CULL_FACE); 1489 //glDisable(GL_CULL_FACE); 1490 glCullFace(GL_FRONT); 1491 double eq[4]; 1492 eq[0] = mSceneCutPlane.mNormal.x; 1493 eq[1] = mSceneCutPlane.mNormal.y; 1494 eq[2] = mSceneCutPlane.mNormal.z; 1495 eq[3] = mSceneCutPlane.mD; 1496 1497 if (mCutViewCells) { 1498 glClipPlane(GL_CLIP_PLANE0, eq); 1499 glEnable(GL_CLIP_PLANE0); 1500 } 1501 1502 int i; 1503 ViewCellContainer &viewcells = mViewCellsManager->GetViewCells(); 1504 int maxPvs = -1; 1505 for (i=0; i < viewcells.size(); i++) 1506 { 1507 ViewCell *vc = viewcells[i]; 1508 const int p = vc->GetPvs().CountObjectsInPvs(); 1509 if (p > maxPvs) 1510 maxPvs = p; 1511 } 1512 1513 1514 for (i=0; i < viewcells.size(); i++) { 1515 ViewCell *vc = viewcells[i]; 1516 // Mesh *m = vc->GetMesh(); 1517 1518 1519 RgbColor c; 1520 1521 if (!mShowPvsSizes) 1522 c = vc->GetColor(); 1523 else { 1524 const float importance = (float)vc->GetPvs().CountObjectsInPvs() / (float)maxPvs; 1525 c = RgbColor(importance, 1.0f - importance, 0.0f); 1526 } 1527 glColor3f(c.r, c.g, c.b); 1528 1529 RenderViewCell(vc); 1530 } 1531 1532 glDisable(GL_CLIP_PLANE0); 1533 1502 mUseFalseColors = true; 1503 1504 SetupCamera(); 1505 glEnable(GL_CULL_FACE); 1506 //glDisable(GL_CULL_FACE); 1507 glCullFace(GL_FRONT); 1508 double eq[4]; 1509 eq[0] = mSceneCutPlane.mNormal.x; 1510 eq[1] = mSceneCutPlane.mNormal.y; 1511 eq[2] = mSceneCutPlane.mNormal.z; 1512 eq[3] = mSceneCutPlane.mD; 1513 1514 if (mCutViewCells) 1515 { 1516 glClipPlane(GL_CLIP_PLANE0, eq); 1517 glEnable(GL_CLIP_PLANE0); 1518 } 1519 1520 //int i; 1521 ViewCellContainer &viewCells = mViewCellsManager->GetViewCells(); 1522 float maxPvs = -1; 1523 ViewCellContainer::const_iterator vit, vit_end = viewCells.end(); 1524 1525 for (vit = viewCells.begin(); vit != vit_end; ++ vit) 1526 { 1527 ViewCell *vc = *vit; 1528 const float p = vc->GetPvs().EvalPvsCost(); 1529 if (p > maxPvs) 1530 maxPvs = p; 1531 } 1532 1533 for (vit = viewCells.begin(); vit != vit_end; ++ vit) 1534 { 1535 ViewCell *vc = *vit; 1536 1537 RgbColor c; 1538 1539 if (!mShowPvsSizes) 1540 { 1541 c = vc->GetColor(); 1542 } 1543 else 1544 { 1545 const float importance = (float)vc->GetPvs().EvalPvsCost() / (float)maxPvs; 1546 c = RgbColor(importance, 1.0f - importance, 0.0f); 1547 } 1548 1549 glColor3f(c.r, c.g, c.b); 1550 1551 RenderViewCell(vc); 1552 } 1553 1554 glDisable(GL_CLIP_PLANE0); 1534 1555 } 1535 1556 -
GTP/trunk/Lib/Vis/Preprocessing/src/QtGlRenderer/QtGlRenderer.h
r1252 r1925 4 4 #include <QtOpenGL> 5 5 #include <QWaitCondition> 6 7 //#include <QGLPixelBuffer>8 6 9 7 #include "Vector3.h" … … 36 34 37 35 38 class __declspec(dllexport) QtGlRendererBuffer 36 class __declspec(dllexport) QtGlRendererBuffer: public QObject, public QGLPixelBuffer, public GlRendererBuffer 39 37 { 40 38 Q_OBJECT 41 39 public: 42 40 QtGlRendererBuffer(const int w, 43 const int h,44 SceneGraph *sceneGraph,45 ViewCellsManager *viewcells,46 KdTree *tree);41 const int h, 42 SceneGraph *sceneGraph, 43 ViewCellsManager *viewcells, 44 KdTree *tree); 47 45 48 46 ~QtGlRendererBuffer(); … … 104 102 */ 105 103 void ComputeRays(Intersectable *sourceObj, VssRayContainer &rays); 106 107 int ComputePvs() const;108 104 109 105 float -
GTP/trunk/Lib/Vis/Preprocessing/src/QtGlRenderer/QtGlRenderer.vcproj
r1520 r1925 90 90 <Tool 91 91 Name="VCLinkerTool" 92 AdditionalDependencies="Preprocessor.lib qtmain.lib QtGui4.lib Qt3Support4.lib QAxContainer.lib QtCore4.lib QtOpenGL4.lib xerces-c_2.lib glew32.lib OpenGL32.Lib glu32.lib cg.lib cgGL.lib"92 AdditionalDependencies="Preprocessor.lib qtmain.lib QtGui4.lib Qt3Support4.lib QAxContainer.lib QtCore4.lib QtOpenGL4.lib xerces-c_2.lib glew32.lib OpenGL32.Lib glu32.lib cg.lib RTScene.lib RTWorld.lib cgGL.lib" 93 93 OutputFile="$(OutDir)/QtGlRenderer.dll" 94 94 LinkIncremental="1" 95 AdditionalLibraryDirectories=""$(QTDIR)\lib";..\..\..\..\..\..\..\NonGTP\Zlib\lib;"$(CG_LIB_PATH)";..\..\src\GL;..\..\..\..\..\..\..\NonGTP\Xerces\xercesc\lib;"..\..\lib\$(ConfigurationName)" "95 AdditionalLibraryDirectories=""$(QTDIR)\lib";..\..\..\..\..\..\..\NonGTP\Zlib\lib;"$(CG_LIB_PATH)";..\..\src\GL;..\..\..\..\..\..\..\NonGTP\Xerces\xercesc\lib;"..\..\lib\$(ConfigurationName)";..\..\MultiLevelRayTracing\RTScene\Release;..\..\MultiLevelRayTracing\RTWorld\Release" 96 96 GenerateDebugInformation="FALSE" 97 97 SubSystem="2"
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