Ignore:
Timestamp:
02/23/07 11:50:31 (17 years ago)
Author:
mattausch
Message:

depth pass now done in findVisibleObjects. This makes it possible to process the objects found in this method, e.g., with the illumination modules

File:
1 edited

Legend:

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  • GTP/trunk/Lib/Vis/OnlineCullingCHC/OGRE/include/OgreOcclusionCullingSceneManager.h

    r2145 r2160  
    175175        /** Load a scene. 
    176176        */ 
    177         bool LoadScene(const String &filename, const String &viewCellsFilename); 
     177        bool LoadScene(const String &filename,  
     178                                   const String &viewCellsFilename); 
    178179 
    179180        void loadConfig(DataStreamPtr& stream); 
     181 
     182        void RenderDepthPass(); 
     183 
     184        void _renderScene(Camera* camera, Viewport* vp, bool includeOverlays); 
    180185 
    181186        ////////////////////////////////////////// 
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