- Timestamp:
- 02/26/07 09:48:36 (17 years ago)
- File:
-
- 1 edited
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GTP/trunk/App/Demos/Illum/Ogre/src/CausticTest/include/CausticTest.h
r2144 r2163 180 180 void createScene(void) 181 181 { 182 182 std::string terrain_cfg("terrainCulling.cfg"); 183 mSceneMgr->setWorldGeometry(terrain_cfg); 183 184 //createPostproc(); 184 185 OgreIlluminationManager::getSingleton().setBlurShadowMap(true); … … 233 234 bbs->setMaterialName("Flare"); 234 235 mainLightNode->attachObject(bbs); 236 237 Root::getSingleton().renderOneFrame(); 238 //mSceneMgr->_updateSceneGraph(mCamera); 235 239 236 240
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