Ignore:
Timestamp:
02/28/07 18:18:24 (17 years ago)
Author:
szirmay
Message:
 
File:
1 edited

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  • GTP/trunk/App/Demos/Illum/DepthOfField/shaders/BumpMapping.fx

    r765 r2175  
    2525 
    2626// Illumination functions 
    27 #include "illum.hlsl" 
     27#include "shaders/illum.hlsl" 
    2828 
    29 struct VS_INPUT { 
    30                 float4 Position  : POSITION; 
     29struct VS_INPUT {float4 Position  : POSITION; 
    3130                float3 Normal    : NORMAL;                                       
    3231                float3 Binormal  : BINORMAL; 
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