Ignore:
Timestamp:
03/01/07 10:19:55 (17 years ago)
Author:
mattausch
Message:
 
File:
1 edited

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  • GTP/trunk/Lib/Vis/OnlineCullingCHC/scripts/terrainCulling.cfg

    r2130 r2177  
    2727#Scene=../../../../../resources/media/house_test1.iv 
    2828#Scene=../../../../../resources/media/city1500_flat_1.iv;../../../../../resources/media/roofs_1500.iv;../../../../../resources/media/CityRoads60.iv;../../../../../resources/media/CityPlane60.iv 
    29 #Scene=../../../../../resources/media/city1.iv;../../../../../resources/media/roofs_1500.iv;../../../../../resources/media/CityRoads60.iv 
     29#Scene=../../../../../resources/media/city1.iv;../../../../../resources/media/roofs_1500.iv;../../../../../resources/media/CityRoads60.iv;../../../../../resources/media/CityPlane60.iv 
    3030 
    3131# 
     
    3737 
    3838# 
    39 # should render queue be flushed after each frame? 
     39# render queue is flushed after some frames 
    4040# 
    4141 
    42 #FlushQueue=true 
     42FlushQueue=1 
    4343 
     44# 
     45# depth pass must be used together with illumination model 
     46# 
     47 
     48UseDepthPass=0 
    4449 
    4550 
     
    5560# should render queue be flushed after each frame? 
    5661# 
    57  
    58 FlushQueue=false 
    59  
    60 #UseDepthPass=false 
    6162 
    6263 
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