Ignore:
Timestamp:
03/16/07 17:20:26 (17 years ago)
Author:
mattausch
Message:

improved scenemanager config

File:
1 edited

Legend:

Unmodified
Added
Removed
  • GTP/trunk/Lib/Vis/OnlineCullingCHC/scripts/terrainCulling.cfg

    r2254 r2255  
    1212# 
    1313 
    14 DepthPass=0 
     14DepthPass=yes 
    1515 
    1616# 
    17 # render queue is flushed after some frames 
     17# If vertex programs should be executed even in the depth pass.  
     18# This options but is necessary if vertex shader alters geometry. But it can slow down the depth pass. 
     19 
     20ExecuteVertexProgramForDepth=no 
     21 
     22# 
     23# render queue is flushed after some frames (can improve performance) 
    1824# 
    1925 
    20 FlushQueue=1 
     26FlushQueue=yes 
     27 
     28########################################################## 
     29 
     30# 
     31# Settings for visible objects queries (used by _findVisibleObjects method of the scene manager) 
     32# 
     33 
     34# if visibility based queries should be applied instead of standard Octree SceneManager findvisibleobjects based 
     35# on frustum culling only 
     36 
     37UseVisibilityQueries=yes 
     38 
     39 
     40# For visibility based queries: the modes go from exact (exact visibility but slow)  
     41# to node (exact visibility on node level, faster) to approximate (fastest but only approximate visibility) 
     42 
     43#QueryObjectsMode=EXACT 
     44QueryObjectsMode=NODE 
     45#QueryObjectsMode=APPROXIMATE; 
     46         
     47 
     48# If queries should use no material for rendering.  
     49# Don't use this option if vertex program / fragment program changes geometry 
     50 
     51ResetMaterialForQueries=no 
    2152 
    2253 
     
    2556 
    2657# 
    27 #  Settings for iv scene (vienna) 
     58#  Scene geometry loading 
    2859# 
    2960 
     
    4071 
    4172# 
    42 # Visibility solution 
     73# use this option to render only terrain 
     74# 
     75 
     76Scene=terrain 
     77 
     78 
     79###################################################### 
     80 
     81# 
     82# Visibility solution (works not yet with terrain) 
    4383# 
    4484 
     
    4686 
    4787 
    48 ###################################################################### 
    4988 
     89################################################################## 
    5090# 
    51 #  Settings for terrain scene 
    52 # 
    53  
    54 Scene=terrain 
    55  
    56 # 
    57 # should render queue be flushed after each frame? 
     91# Terrain scene manager settings 
    5892# 
    5993 
    6094 
    61 ########################################### 
    62 # 
    63 # Terrain scene manager settings 
    64 # 
    65 ######################################### 
    6695 
    6796# The main world texture (if you wish the terrain manager to create a material for you) 
Note: See TracChangeset for help on using the changeset viewer.