- Timestamp:
- 03/19/07 16:53:44 (18 years ago)
- File:
-
- 1 edited
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GTP/trunk/App/Demos/Illum/Ogre/Media/materials/scripts/GameTools.material
r2152 r2266 140 140 } 141 141 142 143 144 material GameTools/UVShader145 {146 technique147 {148 pass149 {150 vertex_program_ref GameTools/UV_VS151 {152 param_named_auto worldViewProj worldviewproj_matrix153 }154 fragment_program_ref GameTools/UV_PS155 {156 param_named_auto ID custom 0157 }158 159 160 }161 }162 }163 164 material GameTools/DistanceShader165 {166 167 technique168 {169 pass170 {171 vertex_program_ref GameTools/DistanceVS172 {173 param_named_auto worldView worldview_matrix174 param_named_auto worldViewProj worldviewproj_matrix175 }176 fragment_program_ref GameTools/DistancePS177 {178 179 }180 181 }182 }183 }184 185 material GameTools/SceneCameraDepthShader186 {187 188 technique189 {190 scene_blend none191 192 pass193 {194 vertex_program_ref GameTools/SceneCameraDepthVS195 {196 param_named_auto worldView worldview_matrix197 param_named_auto worldViewProj worldviewproj_matrix198 param_named_auto farplane far_clip_distance199 }200 fragment_program_ref GameTools/SceneDepthPS201 {202 203 }204 205 }206 }207 }208 209 material GameTools/FocusingShader210 {211 212 technique213 {214 scene_blend none215 216 pass217 {218 vertex_program_ref GameTools/FocusingVS219 {220 param_named_auto world world_matrix221 param_named_auto worldViewProj worldviewproj_matrix222 param_named lightTransform matrix4x4223 }224 fragment_program_ref GameTools/FocusingPS225 {226 227 }228 229 }230 }231 }232 233 material GameTools/ShadowMapDepth234 {235 236 technique237 {238 scene_blend none239 240 pass241 {242 cull_hardware anticlockwise243 //cull_hardware none244 245 vertex_program_ref GameTools/ShadowMap/DepthVS246 {247 param_named_auto worldViewProj worldviewproj_matrix248 }249 fragment_program_ref GameTools/ShadowMap/DepthPS250 {251 252 }253 254 }255 }256 }257 258 material GameTools/ShadowMapDistance259 {260 261 technique262 {263 264 pass265 {266 scene_blend none267 268 cull_hardware anticlockwise269 //cull_hardware none270 //cull_software none271 //cull_hardware clockwise272 273 vertex_program_ref GameTools/ShadowMap/DistVS274 {275 param_named_auto worldViewProj worldviewproj_matrix276 param_named_auto worldView worldview_matrix277 }278 fragment_program_ref GameTools/ShadowMap/DistPS279 {280 param_named_auto farPlane far_clip_distance281 }282 283 }284 }285 }286 287 288 142 material GameTools/Blur 289 143 {
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