Changeset 2284
- Timestamp:
- 03/23/07 13:29:01 (18 years ago)
- Location:
- GTP/trunk/App/Demos/Illum/Ogre/Media
- Files:
-
- 8 edited
Legend:
- Unmodified
- Added
- Removed
-
GTP/trunk/App/Demos/Illum/Ogre/Media/Demo/towers.material
r2186 r2284 170 170 IllumTechniques 171 171 { 172 RenderTechnique DepthShadowRec iever172 RenderTechnique DepthShadowReceiver 173 173 { 174 174 max_light_count 1 -
GTP/trunk/App/Demos/Illum/Ogre/Media/PMDemo/PRMDemo.material
r2266 r2284 26 26 27 27 } 28 RenderTechnique DepthShadowRec iever28 RenderTechnique DepthShadowReceiver 29 29 { 30 30 max_light_count 2 -
GTP/trunk/App/Demos/Illum/Ogre/Media/materials/GTPBasic/GTPBasic.material
r2271 r2284 186 186 } 187 187 188 material GTP/Basic/ShadowRec iever/Depth_VSM188 material GTP/Basic/ShadowReceiver/Depth_VSM 189 189 { 190 190 technique … … 195 195 IllumTechniques 196 196 { 197 RenderTechnique DepthShadowRec iever197 RenderTechnique DepthShadowReceiver 198 198 { 199 199 max_light_count 1 … … 211 211 } 212 212 213 material GTP/Basic/ShadowRec iever/Distance_VSM213 material GTP/Basic/ShadowReceiver/Distance_VSM 214 214 { 215 215 technique … … 220 220 IllumTechniques 221 221 { 222 RenderTechnique DepthShadowRec iever222 RenderTechnique DepthShadowReceiver 223 223 { 224 224 max_light_count 1 … … 238 238 } 239 239 240 material GTP/Basic/ShadowRec iever/ShadowAccum240 material GTP/Basic/ShadowReceiver/ShadowAccum 241 241 { 242 242 technique … … 247 247 IllumTechniques 248 248 { 249 RenderTechnique DepthShadowRec iever249 RenderTechnique DepthShadowReceiver 250 250 { 251 251 max_light_count 1 -
GTP/trunk/App/Demos/Illum/Ogre/Media/materials/scripts/GameTools.material
r2266 r2284 122 122 IllumTechniques 123 123 { 124 RenderTechnique CausticRec iever124 RenderTechnique CausticReceiver 125 125 { 126 126 max_caster_count 10 127 127 } 128 //RenderTechnique DepthShadowRec iever128 //RenderTechnique DepthShadowReceiver 129 129 //{ 130 130 -
GTP/trunk/App/Demos/Illum/Ogre/Media/materials/scripts/colorcube.material
r2139 r2284 9 9 { 10 10 11 RenderTechnique CausticRec iever11 RenderTechnique CausticReceiver 12 12 { 13 13 max_caster_count 10 14 14 } 15 RenderTechnique DepthShadowRec iever15 RenderTechnique DepthShadowReceiver 16 16 { 17 17 max_light_count 1 -
GTP/trunk/App/Demos/Illum/Ogre/Media/materials/scripts/difflab.material
r2271 r2284 116 116 { 117 117 118 // RenderTechnique CausticRec iever118 // RenderTechnique CausticReceiver 119 119 // { 120 120 // max_caster_count 1 121 121 // } 122 RenderTechnique DepthShadowRec iever122 RenderTechnique DepthShadowReceiver 123 123 { 124 124 max_light_count 3 … … 196 196 { 197 197 198 // RenderTechnique CausticRec iever198 // RenderTechnique CausticReceiver 199 199 // { 200 200 // max_caster_count 1 201 201 // } 202 RenderTechnique DepthShadowRec iever202 RenderTechnique DepthShadowReceiver 203 203 { 204 204 max_light_count 3 … … 253 253 { 254 254 255 //RenderTechnique CausticRec iever255 //RenderTechnique CausticReceiver 256 256 //{ 257 257 // max_caster_count 1 258 258 //} 259 RenderTechnique DepthShadowRec iever259 RenderTechnique DepthShadowReceiver 260 260 { 261 261 max_light_count 3 … … 296 296 { 297 297 298 //RenderTechnique CausticRec iever298 //RenderTechnique CausticReceiver 299 299 //{ 300 300 // max_caster_count 1 301 301 //} 302 RenderTechnique DepthShadowRec iever302 RenderTechnique DepthShadowReceiver 303 303 { 304 304 max_light_count 3 … … 357 357 { 358 358 359 //RenderTechnique CausticRec iever359 //RenderTechnique CausticReceiver 360 360 //{ 361 361 // max_caster_count 1 362 362 //} 363 RenderTechnique DepthShadowRec iever363 RenderTechnique DepthShadowReceiver 364 364 { 365 365 max_light_count 3 -
GTP/trunk/App/Demos/Illum/Ogre/Media/materials/scripts/diffscene.material
r1629 r2284 186 186 emissive 0 0 0 187 187 188 //RenderTechnique DepthShadowRec iever188 //RenderTechnique DepthShadowReceiver 189 189 //{ 190 190 -
GTP/trunk/App/Demos/Illum/Ogre/Media/materials/scripts/kupola.material
r2266 r2284 12 12 { 13 13 14 RenderTechnique CausticRec iever14 RenderTechnique CausticReceiver 15 15 { 16 16 max_caster_count 0 17 17 } 18 //RenderTechnique DepthShadowRec iever18 //RenderTechnique DepthShadowReceiver 19 19 //{ 20 20 // … … 65 65 { 66 66 67 RenderTechnique CausticRec iever67 RenderTechnique CausticReceiver 68 68 { 69 69 max_caster_count 1 70 70 } 71 //RenderTechnique DepthShadowRec iever71 //RenderTechnique DepthShadowReceiver 72 72 //{ 73 73 // … … 170 170 { 171 171 172 RenderTechnique CausticRec iever172 RenderTechnique CausticReceiver 173 173 { 174 174 max_caster_count 1 … … 196 196 { 197 197 198 RenderTechnique CausticRec iever198 RenderTechnique CausticReceiver 199 199 { 200 200 max_caster_count 1
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