- Timestamp:
- 03/23/07 18:43:12 (17 years ago)
- File:
-
- 1 edited
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GTP/trunk/App/Demos/Vis/HillyTerrain/OGRE/TestCullingTerrainApplication.cpp
r2279 r2290 492 492 493 493 // terrain creation 494 if (1)//||msShowHillyTerrain) 495 { 496 std::string terrain_cfg("terrainCulling.cfg"); 497 mSceneMgr->setWorldGeometry(terrain_cfg); 498 499 // was terrain loaded? 500 mSceneMgr->getOption("ShowTerrain", &msShowHillyTerrain); 501 } 502 494 std::string terrain_cfg("terrainCulling.cfg"); 495 mSceneMgr->setWorldGeometry(terrain_cfg); 496 497 // was terrain loaded? 498 mSceneMgr->getOption("ShowTerrain", &msShowHillyTerrain); 499 503 500 // hack view point for terrain 504 501 if (msShowHillyTerrain) … … 508 505 } 509 506 510 //////507 511 508 //-- CEGUI setup 512 509 setupGui(); … … 515 512 mSceneMgr->setShadowTextureSettings(1024, 2); 516 513 mSceneMgr->setShadowColour(ColourValue(0.5, 0.5, 0.5)); 514 517 515 518 516 ////////////// … … 534 532 { 535 533 // the objects are generated randomly distributed over the terrain 536 if (1) generateScene( 500, 0); // create robots537 if (0) generateScene(100, 1); // create trees538 if ( 1) generateScene(1000, 2); // create ninjas534 if (1) generateScene(1500, 0); // create robots 535 if (0) generateScene(100, 1); // create ninjas 536 if (0) generateScene(1000, 2); // create trees 539 537 } 540 538 } … … 627 625 this); 628 626 627 mTerrainFrameListener->setPriority(10); 629 628 mTerrainFrameListener->setPriority(10); 630 629 mRoot->addFrameListener(mTerrainFrameListener);
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