Changeset 2302 for GTP/trunk/Lib/Illum/IllumModule/OgreIllumModule
- Timestamp:
- 03/30/07 11:58:04 (18 years ago)
- Location:
- GTP/trunk/Lib/Illum/IllumModule/OgreIllumModule
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
GTP/trunk/Lib/Illum/IllumModule/OgreIllumModule/include/RenderTechniques/OgreIllumVolumeRenderTechnique.h
r2240 r2302 25 25 @param illumTextureResolution the resolution of the light volume texture 26 26 @param textureDepth the number of layers to use (should be set to 1) 27 @param illumTexID the id of the texture unit state the resulting illum evolume should be bound to27 @param illumTexID the id of the texture unit state the resulting illum volume should be bound to 28 28 @param useDistCalc flag to skip updates if the shaded particle system is far away (not used) 29 29 @param materialName the name of the material that is used while rendering the light volume -
GTP/trunk/Lib/Illum/IllumModule/OgreIllumModule/src/RenderingRuns/OgreSceneCameraDepthRenderingRun.cpp
r1670 r2302 43 43 { 44 44 45 setMaterialForVisibles(String("G ameTools/SceneCameraDepthShader"), playerCamera, false, true);45 setMaterialForVisibles(String("GTP/Basic/CameraDepth"), playerCamera, false, true); 46 46 47 47 RenderTarget* rt = depthTexture->getBuffer().getPointer()->getRenderTarget();
Note: See TracChangeset
for help on using the changeset viewer.