Ignore:
Timestamp:
06/06/07 19:19:42 (18 years ago)
Author:
szirmay
Message:
 
Location:
GTP/trunk/App/Demos/Illum/Ogre/src/Common
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • GTP/trunk/App/Demos/Illum/Ogre/src/Common/include/FPSPlayer.h

    r2411 r2418  
    6262        bool mDebug; 
    6363 
    64         virtual String getAnimStateName(PlayerAnimState as,  int option = 0){return "walk";} 
     64        virtual String getAnimStateName(PlayerAnimState as,  int option = 0){return "stand";} 
    6565        virtual void setAnimState(PlayerAnimState as) 
    6666        { 
  • GTP/trunk/App/Demos/Illum/Ogre/src/Common/src/FPSPlayer.cpp

    r2415 r2418  
    9595{ 
    9696        mCharacterMeshEntity = mSceneManager->createEntity(mName, meshname); 
    97         mCharacterMeshEntity->setCastShadows(true); 
     97        mCharacterMeshEntity->setCastShadows(false); 
    9898        mMeshScale = meshscale; 
    9999        mCurrentAnimState = PLAYERANIMSTATE_STAND; 
     
    242242                        if(mCharacterController ) 
    243243                        ((MyCharMoveController*)mCharacterController)->movespeed = 1.5; 
    244                         mPlayerCharacter->addMovement(Character::DR_StepRight); 
     244                        //mPlayerCharacter->addMovement(Character::DR_StepRight); 
    245245                //} 
    246246 
    247247        } 
    248         if(mCharacterMeshEntity) 
    249         setAnimState(PLAYERANIMSTATE_WALK); 
     248        //if(mCharacterMeshEntity) 
     249        //setAnimState(PLAYERANIMSTATE_WALK); 
    250250} 
    251251 
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