- Timestamp:
- 06/25/07 17:50:39 (17 years ago)
- File:
-
- 1 edited
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GTP/trunk/App/Demos/Illum/Ogre/Media/MORIA/FPSArm_PS.hlsl
r2458 r2467 46 46 float4 diffuseColor = albedo * tex2D(colorTexture, IN.texCoord); 47 47 48 if( lightPower1!=0)48 if( dot(lightRange1, lightRange1) !=0) 49 49 Color = Illumination(N, L1, V, lightColor1 * lightPower1, lightRange1, diffuseColor, specularity, specularColor); 50 50 51 if( lightPower2!=0)51 if( dot(lightRange2, lightRange2) !=0) 52 52 Color = Illumination(N, L2, V, lightColor2 * lightPower2, lightRange2, diffuseColor, specularity, specularColor); 53 53
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