- Timestamp:
- 07/03/07 15:23:55 (17 years ago)
- File:
-
- 1 edited
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GTP/trunk/Lib/Vis/OnlineCullingCHC/OGRE/src/OgreOcclusionCullingSceneManager.cpp
r2502 r2505 2206 2206 const bool nodeVisibility) 2207 2207 { 2208 const int itemBufferMode = 0;2209 2208 const bool relativeVisibility = false; 2210 2209 const bool approximateVisibility = false; … … 2220 2219 new OcclusionQueriesQueryManager(mHierarchyInterface, 2221 2220 vp, 2222 queryModes, 2223 itemBufferMode); 2221 queryModes); 2224 2222 2225 2223 mVisibilityManager->SetQueryManager(queryManager); … … 2397 2395 // don't have to fill queue, just render depth 2398 2396 const bool fillQueue = false; 2399 2400 2397 RenderHierarchicalCulling(fillQueue); 2401 2398 … … 2495 2492 mBoxes.clear(); 2496 2493 2497 const int itemBufferMode = 0;2498 2494 const bool relativeVisibility = false; 2499 2495 bool approximateVisibility = false; … … 2518 2514 new OcclusionQueriesQueryManager(mHierarchyInterface, 2519 2515 cam->getViewport(), 2520 queryModes, 2521 itemBufferMode); 2516 queryModes); 2522 2517 2523 2518 mVisibilityManager->SetQueryManager(queryManager); … … 2546 2541 } 2547 2542 2548 if ( 1)2543 if (0) 2549 2544 { 2550 2545 std::stringstream d; … … 2563 2558 //////////// 2564 2559 //-- apply queries on geometry level 2565 2566 2560 AddVisibleNodeGeometryToQueue(visibleNodes, cam); 2567 2561 }
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