Changeset 254 for trunk/VUT/Ogre/include/OgreVisibilityOctreeSceneManager.h
- Timestamp:
- 08/26/05 23:24:31 (19 years ago)
- File:
-
- 1 edited
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trunk/VUT/Ogre/include/OgreVisibilityOctreeSceneManager.h
r202 r254 86 86 void renderModulativeStencilShadowedQueueGroupObjects(RenderQueueGroup* pGroup); 87 87 88 void loadVisibilityConfig(const String& filename); 89 88 90 protected: 89 91 … … 123 125 bool mUseDepthPass; 124 126 /// flag indicating if we currently render the depth pass 125 bool m RenderDepthPass;127 bool mIsDepthPassPhase; 126 128 127 129 /// if we use an item buffer for rendering (i.e., object ids as color codes 128 130 bool mUseItemBuffer; 129 131 /// if we currently render the item buffer 130 bool m RenderItemBuffer;132 bool mIsItemBufferPhase; 131 133 132 134 /// if depth write should be enabled
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