- Timestamp:
- 08/26/05 23:24:31 (19 years ago)
- File:
-
- 1 edited
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trunk/VUT/Ogre/include/OgreVisibilityTerrainSceneManager.h
r202 r254 128 128 /// if we use a depth pass (i.e., fill only the depth buffer in the first pass) 129 129 bool mUseDepthPass; 130 /// if we currently render the depth pass131 bool m RenderDepthPass;130 /// if we currently rendering the depth pass 131 bool mIsDepthPassPhase; 132 132 133 133 /// if we use an item buffer for rendering (i.e., object ids as color codes 134 134 bool mUseItemBuffer; 135 135 /// if we currently render the item buffer 136 bool m RenderItemBuffer;136 bool mIsItemBufferPhase; 137 137 138 138 /// if depth write should be enabled
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