Ignore:
Timestamp:
01/17/08 21:46:32 (16 years ago)
Author:
mattausch
Message:
 
File:
1 edited

Legend:

Unmodified
Added
Removed
  • GTP/trunk/Lib/Vis/Preprocessing/src/VssRay.h

    r2593 r2609  
    2020 
    2121#define ABS_CONTRIBUTION_WEIGHT 0.0f 
    22 #define VSS_STORE_VIEWCELLS 1 
     22#define VSS_STORE_VIEWCELLS 0 
    2323 
    2424 
     
    6969  // sampling pass in which this ray was generated 
    7070  short mPass; 
    71  
    7271  /// Distribution used to generate this ray 
    7372  short mDistribution; 
    74    
    7573  /// number of cells where this ray made a contribution to the PVS 
    7674  int mPvsContribution; 
    77    
    7875  /// sum of relative ray contributions per object 
    7976  float mRelativePvsContribution; 
    80  
    81   /// weighted contribution to the pvs (based on the pass the ray was casted at) 
    82   /// computed by the prperocessor 
     77  /** weighted contribution to the pvs (based on the pass the ray was casted at) 
     78         ccomputed by the prperocessor 
     79  */ 
    8380  float mWeightedPvsContribution; 
    84  
    8581  /// probability of this ray 
    8682  float mPdf; 
     
    107103  VssRay(const Ray &ray); 
    108104         
    109    
     105  void Init(const Ray &ray); 
     106 
    110107  void Precompute(); 
    111108 
Note: See TracChangeset for help on using the changeset viewer.