Changeset 2615 for GTP/trunk/Lib/Vis/Preprocessing/src/GlRenderer.cpp
- Timestamp:
- 01/19/08 05:28:24 (16 years ago)
- File:
-
- 1 edited
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GTP/trunk/Lib/Vis/Preprocessing/src/GlRenderer.cpp
r2614 r2615 471 471 472 472 473 void GlRenderer::_RenderDynamicObject(SceneGraphLeaf *leaf) 474 { 475 // apply world transform before rendering 476 Matrix4x4 m; 477 leaf->GetTransform(m); 478 479 glPushMatrix(); 480 glMultMatrixf((float *)m.x); 481 482 glBegin(GL_TRIANGLES); 483 484 ObjectContainer::const_iterator oi = leaf->mGeometry.begin(); 485 for (; oi != leaf->mGeometry.end(); oi++) 486 { 487 TriangleIntersectable *object = (TriangleIntersectable *)*oi; 488 Triangle3 *t = &(object->GetItem()); 489 490 Vector3 normal = t->GetNormal(); 491 glNormal3f(normal.x, normal.y, normal.z); 492 493 glVertex3f(t->mVertices[0].x, t->mVertices[0].y, t->mVertices[0].z); 494 glVertex3f(t->mVertices[1].x, t->mVertices[1].y, t->mVertices[1].z); 495 glVertex3f(t->mVertices[2].x, t->mVertices[2].y, t->mVertices[2].z); 496 497 } 498 499 glEnd(); 500 501 glPopMatrix(); 502 } 503 504 505 473 506 void GlRenderer::_RenderSceneTriangles() 474 507 { … … 499 532 { 500 533 Intersectable::NewMail(); 501 534 #if DYNAMIC_OBJECTS_HACK 502 535 Preprocessor *p = mViewCellsManager->GetPreprocessor(); 503 536 // handle dynamic objects … … 506 539 for (dit = p->mDynamicObjects.begin(); dit != dit_end; ++ dit) 507 540 { 508 RenderIntersectable(*dit); 509 } 510 541 #if USE_TRANSFORMED_MESH_INSTANCE_HACK 542 RenderIntersectable(*dit); 543 #else 544 _RenderDynamicObject(*dit); 545 #endif 546 } 547 #endif 511 548 #if 1 512 549 _RenderSceneTrianglesWithDrawArrays();
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