Changeset 269 for trunk/VUT/doc/SciReport/preprocessing.tex
- Timestamp:
- 09/14/05 18:33:00 (19 years ago)
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trunk/VUT/doc/SciReport/preprocessing.tex
r255 r269 57 57 visibility sample is computed by casting a ray from an object towards 58 58 the viewcells and computing the nearest intersection with the scene 59 objects. All view cells pierced by the ray segment can the object and59 objects. All view cells pierced by the ray segment can see the object and 60 60 thus the object can be added to their PVS. If the ray is terminated at 61 61 another scene object the PVS of the pierced view cells can also be … … 130 130 131 131 We meet these requirements by using a view cell BSP tree, where the 132 BSP leafs are associated with the view cells. Using the BSP tree, we132 BSP tree leafs are associated with the view cells. Using the BSP tree, we 133 133 are able to find the initial view cells with only a few view ray-plane 134 134 intersections. The hierarchical structure of the BSP tree can be 135 135 exploited as hierarchy of view cells. If neccessary, the BSP approach 136 136 makes it very easy to further subdivide a view cell. 137 138 Currently we use two approaches to generate the initial BSP view cell tree. 137 Currently there are two approaches to generate the initial BSP view cell tree. 139 138 140 139 \begin{itemize}
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