Ignore:
Timestamp:
09/15/05 18:31:13 (19 years ago)
Author:
bittner
Message:

sampling confict resolved

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/VUT/doc/SciReport/online.tex

    r266 r273  
    724724\begin{figure} 
    725725\centering  
    726 \includegraphics[width=0.35\textwidth,draft=\DRAFTIMAGES]{images/chc_shadows} 
     726\includegraphics[width=0.4\textwidth,draft=\DRAFTIMAGES]{images/chc_shadows} 
    727727\caption{We can correctly handle shadow volumes together with CHC.} 
    728728\label{fig:chc_shadows} 
     
    810810 
    811811\begin{figure} 
    812 \centering \includegraphics[width=0.32\textwidth,draft=\DRAFTIMAGES]{images/city_vis} 
     812\centering \includegraphics[width=0.4\textwidth,draft=\DRAFTIMAGES]{images/city_vis} 
    813813\caption{Visibility classification of the kD-tree nodes in the city scene. 
    814814  The orange nodes were found visible, all the other depicted nodes are invisible. 
     
    10751075 
    10761076 
    1077 \section{Conclusion} 
     1077\section{Summary} 
    10781078\label{sec:conclusion} 
    10791079 
     
    11061106 
    11071107 
    1108   The major potential in improving the method is a better estimation 
    1109  of changes in the visibility classification of hierarchy nodes. If 
    1110  nodes tend to be mostly visible, we could automatically decrease the 
    1111  frequency of occlusion tests and thus better adapt the method to the 
    1112  actual occlusion in the scene. Another possibility for improvement is 
    1113  better tuning for a particular graphics hardware by means of more 
    1114  accurate rendering cost estimation. Skipping occlusion tests for 
    1115  simpler geometry  can be faster than issuing comparably expensive 
    1116  occlusion queries. 
     1108%   The major potential in improving the method is a better estimation 
     1109% of changes in the visibility classification of hierarchy nodes. If 
     1110% nodes tend to be mostly visible, we could automatically decrease the 
     1111% frequency of occlusion tests and thus better adapt the method to the 
     1112% actual occlusion in the scene. Another possibility for improvement is 
     1113% better tuning for a particular graphics hardware by means of more 
     1114% accurate rendering cost estimation. Skipping occlusion tests for 
     1115% simpler geometry  can be faster than issuing comparably expensive 
     1116% occlusion queries. 
    11171117 
    11181118 
    11191119\begin{figure*}[htb] 
    11201120  \centerline{ 
    1121      \hfill 
    1122      \includegraphics[height=0.2\textwidth,draft=\DRAFTFIGS]{images/teapots} 
    1123      \hfill 
    1124      \includegraphics[height=0.2\textwidth,draft=\DRAFTFIGS]{images/city} 
    1125      \hfill 
    1126      \includegraphics[height=0.2\textwidth,draft=\DRAFTFIGS]{images/pplant} 
    1127      \hfill 
    1128    } 
     1121     \includegraphics[width=0.4\textwidth,draft=\DRAFTFIGS]{images/teapots} 
     1122     } 
     1123  \centerline{ 
     1124     \includegraphics[width=0.4\textwidth,draft=\DRAFTFIGS]{images/city} 
     1125     } 
     1126  \centerline{ 
     1127     \includegraphics[width=0.4\textwidth,draft=\DRAFTFIGS]{images/pplant} 
     1128     } 
     1129    
    11291130   \caption{The test scenes: the teapots, the city, and the power plant.} 
    11301131   \label{fig:scenes} 
Note: See TracChangeset for help on using the changeset viewer.