- Timestamp:
- 06/28/08 16:12:59 (16 years ago)
- File:
-
- 1 edited
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GTP/trunk/App/Demos/Vis/FriendlyCulling/src/SceneEntity.h
r2795 r2802 13 13 class Geometry; 14 14 class RenderState; 15 15 struct RenderQueueBucket; 16 16 17 17 /** Class representing a scene entity. … … 20 20 class SceneEntity 21 21 { 22 friend class RenderQueue; 23 22 24 public: 23 25 /** Creates a scene entity. … … 52 54 53 55 inline Material *GetMaterial() const { return mMaterial; } 56 inline Matrix4x4 *GetTransformation() const { return mTransform; } 54 57 55 58 protected: … … 61 64 62 65 int mLastRendered; 66 /// pointer to the renderqueue bucket this entity belongs to 67 RenderQueueBucket *mRenderQueueBucket; 63 68 }; 64 69
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