Ignore:
Timestamp:
07/04/08 01:32:30 (16 years ago)
Author:
mattausch
Message:
 
File:
1 edited

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  • GTP/trunk/App/Demos/Vis/FriendlyCulling/src/chcdemo.cpp

    r2813 r2814  
    9898 
    9999// rendertexture 
    100 //const static int texWidth = 1024; 
    101 //const static int texHeight = 768; 
    102 const static int texWidth = 2048; 
    103 const static int texHeight = 2048; 
     100const static int texWidth = 1024; 
     101const static int texHeight = 768; 
     102//const static int texWidth = 2048; 
     103//const static int texHeight = 2048; 
    104104 
    105105int renderedObjects = 0; 
     
    18021802#else 
    18031803void CreateNoiseTex2D() 
    1804 {int w=256; 
    1805 int h=256; 
     1804{ 
    18061805        GLubyte *data = new GLubyte[texWidth * texHeight * 4]; 
    18071806 
     
    18121811                const float theta = 2.0f * acos(sqrt(1.0f - rx)); 
    18131812 
    1814                 data[i + 0] = (GLubyte)((sin(theta) * 0.5f + 0.5f) * 255.0f); 
    1815                 data[i + 1] = (GLubyte)((cos(theta) * 0.5f + 0.5f) * 255.0f); 
     1813                data[i + 0] = (GLubyte)((cos(theta) * 0.5f + 0.5f) * 255.0f); 
     1814                data[i + 1] = (GLubyte)((sin(theta) * 0.5f + 0.5f) * 255.0f); 
    18161815                data[i + 2] = 0; 
    18171816                data[i + 3] = 255; 
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