Ignore:
Timestamp:
07/07/08 15:11:03 (16 years ago)
Author:
mattausch
Message:
 
File:
1 edited

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  • GTP/trunk/App/Demos/Vis/FriendlyCulling/src/shaders/deferred.cg

    r2818 r2819  
    152152  float diffuse = diffuseLight + diffuseLight2; 
    153153 
    154   float ao = ssao(IN, positions, normals, noiseTexture); 
     154  //float ao = ssao(IN, positions, normals, noiseTexture); 
     155  float ao = 1.0f; 
    155156  //OUT.color = ao;  
    156157  OUT.color = ao * (ambient + diffuse) * color; 
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