- Timestamp:
- 07/07/08 15:11:03 (16 years ago)
- File:
-
- 1 edited
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GTP/trunk/App/Demos/Vis/FriendlyCulling/src/shaders/deferred.cg
r2818 r2819 152 152 float diffuse = diffuseLight + diffuseLight2; 153 153 154 float ao = ssao(IN, positions, normals, noiseTexture); 154 //float ao = ssao(IN, positions, normals, noiseTexture); 155 float ao = 1.0f; 155 156 //OUT.color = ao; 156 157 OUT.color = ao * (ambient + diffuse) * color;
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