Ignore:
Timestamp:
07/16/08 10:46:32 (16 years ago)
Author:
mattausch
Message:
 
File:
1 edited

Legend:

Unmodified
Added
Removed
  • GTP/trunk/App/Demos/Vis/FriendlyCulling/src/RenderQueue.cpp

    r2826 r2839  
    5858 
    5959 
    60 bool RenderQueue::FitsInBucket(SceneEntity *ent, size_t idx) const 
    61 { 
     60bool RenderQueue::FitsInBucket(Shape *ent, size_t idx) const 
     61{ 
     62#ifdef TODO 
    6263        Material *mat = ent->GetMaterial(); 
    63  
     64#else 
     65        Material *mat = NULL; 
     66#endif 
    6467        // test if entity belongs to this bucket 
    6568        // note: rather slows down the application for some reason!! 
     
    8992        RenderQueueBucket *bucket; 
    9093        ++ mSize; 
    91  
     94#ifdef TODO 
    9295        if (entity->mRenderQueueBucket) 
    9396        { 
     
    135138                entity->mRenderQueueBucket = bucket; 
    136139        } 
    137  
     140#endif 
    138141        bucket->mEntities.push_back(entity); 
    139142} 
     
    185188                { 
    186189                        SceneEntity *ent = *sit; 
    187          
     190        #ifdef TODO 
    188191                        Material *mat = ent->GetMaterial(); 
    189192                        int tsize = mat->GetTexture() ? mat->GetTexture()->GetByteSize() : 0; 
    190193                        float dist = SqrMagnitude(ent->GetBoundingBox().Center() - mCamera->GetPosition()); 
    191194                        Debug << "e: " << ent << " a: " << mat->IsAlphaTestEnabled() << " s: " << tsize << " d: " << dist << " " << endl; 
     195#endif 
    192196                } 
    193197        } 
Note: See TracChangeset for help on using the changeset viewer.