Ignore:
Timestamp:
08/19/08 11:38:08 (16 years ago)
Author:
mattausch
Message:

using sample_to_coverage instead of alpha

File:
1 edited

Legend:

Unmodified
Added
Removed
  • GTP/trunk/App/Demos/Vis/FriendlyCulling/src/ResourceManager.cpp

    r2850 r2851  
    6969 
    7070                // hack 
    71                 distance = i * 20; 
     71                //if (i >= 3) distance = 30000; 
    7272 
    7373                int numShapes; 
    7474                str.read(reinterpret_cast<char *>(&numShapes), sizeof(int)); 
    7575 
    76                 //if (numLODs > 1) cout << "dist: " << distance << " shapes: " << numShapes; 
     76                //if (numLODs > 1) cout << "dist: " << distance << " shapes: " << numShapes << endl; 
    7777 
    7878                LODLevel *lodLevel = new LODLevel(distance); 
     
    9494                        lodLevel->AddShape(shape); 
    9595                } 
    96  
    97                 //if (numLODs > 1) cout << endl; 
    9896 
    9997                sceneGeom->AddLODLevel(lodLevel); 
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