- Timestamp:
- 08/20/08 09:03:55 (16 years ago)
- File:
-
- 1 edited
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GTP/trunk/App/Demos/Vis/FriendlyCulling/src/RenderState.h
r2844 r2854 45 45 */ 46 46 void SetState(bool texturing, bool alphaTest, bool cullFace); 47 /** Returns wether we are inquery or render mode47 /** Returns either query or render mode 48 48 */ 49 49 inline Mode GetMode() const { return mMode; } … … 56 56 /** Returns the current vbo id. 57 57 */ 58 inline int GetCurrentVboId() { return mCurrentVboId; }58 inline int GetCurrentVboId() const { return mCurrentVboId; } 59 59 60 60 void SetRenderType(RenderType type) { mRenderType = type; } 61 RenderType GetRenderType() { return mRenderType; }61 RenderType GetRenderType() const { return mRenderType; } 62 62 63 63 64 64 /////////////////// 65 66 67 /////////////////// 68 //-- for deferred shading, we have to switch shaders on and off 65 69 66 70 static CGprofile sCgFragmentProfile;
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