- Timestamp:
- 08/27/08 15:09:04 (16 years ago)
- File:
-
- 1 edited
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GTP/trunk/App/Demos/Vis/FriendlyCulling/src/shaders/deferred.cg
r2868 r2873 42 42 43 43 44 /** The mrt shader for standard rendering45 */46 pixel main2(fragment IN,47 uniform sampler2D colors,48 uniform sampler2D positions,49 uniform sampler2D normals50 )51 {52 pixel OUT;53 54 float4 norm = tex2D(normals, IN.texCoord.xy);55 float4 color = tex2D(colors, IN.texCoord.xy);56 float4 position = tex2D(positions, IN.texCoord.xy);57 58 // an ambient color term59 float amb = norm.w;60 61 // expand normal62 float3 normal = normalize(norm.xyz);// * 2.0f - float4(1.0f));63 64 float4 col = shade(IN, color, position, normal, amb);65 66 //OUT.color = float4(1.0f);67 OUT.color = col;68 OUT.color.w = color.w;69 70 return OUT;71 }72 44 73 45 /** The mrt shader for standard rendering
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