- Timestamp:
- 08/28/08 21:17:15 (16 years ago)
- File:
-
- 1 edited
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GTP/trunk/App/Demos/Vis/FriendlyCulling/src/SceneQuery.cpp
r2878 r2879 143 143 fbo->AddColorBuffer(ColorBufferObject::BUFFER_UBYTE, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_NEAREST, false); 144 144 145 PrintGLerror("here667");146 145 147 146 fbo->Bind(); … … 152 151 glPushAttrib(GL_VIEWPORT_BIT); 153 152 154 glClearColor(1, 1, 1, 1);155 153 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 156 154 … … 188 186 189 187 GrabDepthBuffer(mDepth, fbo->GetDepthTex()); 190 191 188 //ExportDepthBuffer(mDepth); PrintGLerror("grab"); 192 189
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