Ignore:
Timestamp:
08/28/08 21:17:15 (16 years ago)
Author:
mattausch
Message:

improved performance

File:
1 edited

Legend:

Unmodified
Added
Removed
  • GTP/trunk/App/Demos/Vis/FriendlyCulling/src/SceneQuery.cpp

    r2878 r2879  
    143143        fbo->AddColorBuffer(ColorBufferObject::BUFFER_UBYTE, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_NEAREST, false); 
    144144 
    145         PrintGLerror("here667"); 
    146145 
    147146        fbo->Bind(); 
     
    152151        glPushAttrib(GL_VIEWPORT_BIT); 
    153152 
    154         glClearColor(1, 1, 1, 1); 
    155153        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 
    156154 
     
    188186 
    189187        GrabDepthBuffer(mDepth, fbo->GetDepthTex()); 
    190          
    191188        //ExportDepthBuffer(mDepth); PrintGLerror("grab"); 
    192189 
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