Ignore:
Timestamp:
08/31/08 13:15:30 (16 years ago)
Author:
mattausch
Message:

made changes to view transformation but still not working

File:
1 edited

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  • GTP/trunk/App/Demos/Vis/FriendlyCulling/src/shaders/globillum.cg

    r2884 r2887  
    9696 
    9797                // if normal perpenticular to view dir, only half of the samples count 
    98                 const float view_correction = 1.0f + VIEW_CORRECTION_SCALE * (1.0f - dot(currentViewDir, currentNormal)); 
    99  
    100                 total_color.w -= cos_angle * distance_intensity * view_correction; 
    101  
    102                 total_color.xyz += cos_angle * distance_intensity * view_correction * sample_color * ILLUM_INTENSITY; 
     98                //const float view_correction = 1.0f + VIEW_CORRECTION_SCALE * (1.0f - dot(currentViewDir, currentNormal)); 
     99                //total_color.w -= cos_angle * distance_intensity * view_correction; 
     100                //total_color.xyz += cos_angle * distance_intensity * view_correction * sample_color * ILLUM_INTENSITY; 
     101 
     102                total_color.w -= cos_angle * distance_intensity; 
     103                total_color.xyz += cos_angle * distance_intensity * sample_color * ILLUM_INTENSITY; 
    103104        } 
    104105 
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