Ignore:
Timestamp:
09/01/08 08:58:38 (16 years ago)
Author:
mattausch
Message:
 
File:
1 edited

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  • GTP/trunk/App/Demos/Vis/FriendlyCulling/src/chcdemo.cpp

    r2889 r2891  
    550550 
    551551        // the diffuse color buffer 
    552         fbo->AddColorBuffer(ColorBufferObject::BUFFER_FLOAT_32, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_MIPMAP_LINEAR, true); 
    553         //fbo->AddColorBuffer(ColorBufferObject::BUFFER_FLOAT_32, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_NEAREST, false); 
     552        //fbo->AddColorBuffer(ColorBufferObject::BUFFER_FLOAT_32, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_MIPMAP_LINEAR, true); 
     553        fbo->AddColorBuffer(ColorBufferObject::BUFFER_FLOAT_32, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_NEAREST, false); 
    554554 
    555555        // the positions buffer 
     
    15441544        visualization->Render(); 
    15451545 
    1546         // coordinates 
    1547         glColor3f(0.0f, 1.0f, 0.0f); 
    1548         glBegin(GL_LINES); 
    1549         glVertex3d(pos.x, pos.y, pos.z); 
    1550         glVertex3d(pos.x + 100, pos.y, pos.z); 
    1551         glEnd(); 
    1552  
    1553         glColor3f(0.0f, 0.0f, 1.0f); 
    1554         glBegin(GL_LINES); 
    1555         glVertex3d(pos.x, pos.y, pos.z); 
    1556         glVertex3d(pos.x, pos.y + 100, pos.z); 
    1557         glEnd(); 
     1546         
    15581547         
    15591548        // reset previous settings 
     
    15641553        glMatrixMode(GL_MODELVIEW); 
    15651554        glPopMatrix(); 
    1566  
    1567         Vector3 ftl, ftr, fbl, fbr, ntl, ntr, nbl, nbr; 
    1568  
    1569         camera->ComputePoints(ftl, ftr, fbl, fbr, ntl, ntr, nbl, nbr); 
    1570  
    1571         Vector3 bl, br, tl, tr; 
    1572  
    1573         bl = Normalize(nbl - fbl) * 100; 
    1574         br = Normalize(nbr - fbr) * 100; 
    1575         tl = Normalize(ntl - ftl) * 100; 
    1576         tr = Normalize(ntr - ftr) * 100; 
    1577  
    1578         Vector3 dum = pos + camera->GetDirection() * 20; 
    1579  
    1580         // coordinates 
    1581         glColor3f(0.0f, 1.0f, 0.0f); 
    1582  
    1583         glBegin(GL_LINES); 
    1584         glVertex3d(dum.x, dum.y, dum.z); 
    1585         glVertex3d(dum.x + bl.x, dum.y + bl.y, dum.z + bl.z); 
    1586         glEnd(); 
    1587  
    1588 /*      glColor3f(1.0f, 0.0f, 0.0f); 
    1589  
    1590         glBegin(GL_LINES); 
    1591         glVertex3d(dum.x, dum.y, dum.z); 
    1592         glVertex3d(dum.x + br.x, dum.y + br.y, dum.z + br.z); 
    1593         glEnd(); 
    1594  
    1595 */      glColor3f(0.0f, 0.0f, 1.0f); 
    1596  
    1597         glBegin(GL_LINES); 
    1598         glVertex3d(dum.x, dum.y, dum.z); 
    1599         glVertex3d(dum.x + tl.x, dum.y + tl.y, dum.z + tl.z); 
    1600         glEnd(); 
    1601 /* 
    1602         glColor3f(1.0f, 0.0f, 1.0f); 
    1603  
    1604         glBegin(GL_LINES); 
    1605         glVertex3d(dum.x, dum.y, dum.z); 
    1606         glVertex3d(dum.x + tr.x, dum.y + tr.y, dum.z + tr.z); 
    1607         glEnd();*/ 
    16081555} 
    16091556 
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