Ignore:
Timestamp:
09/02/08 15:48:44 (16 years ago)
Author:
mattausch
Message:
 
File:
1 edited

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  • GTP/trunk/App/Demos/Vis/FriendlyCulling/src/chcdemo.cpp

    r2895 r2896  
    3333#include "SampleGenerator.h" 
    3434#include "FrameBufferObject.h" 
    35 #include "SsaoShader.h" 
     35#include "DeferredRenderer.h" 
    3636#include "ShadowMapping.h" 
    3737#include "Light.h" 
     
    168168bool useLODs = true; 
    169169 
    170 SsaoShader::SAMPLING_METHOD samplingMethod = SsaoShader::POISSON; 
    171 SsaoShader::SHADING_METHOD shadingMethod = SsaoShader::DEFAULT; 
     170DeferredRenderer::SAMPLING_METHOD samplingMethod = DeferredRenderer::POISSON; 
     171DeferredRenderer::SHADING_METHOD shadingMethod = DeferredRenderer::DEFAULT; 
    172172 
    173173bool showShadowMap = false; 
     
    225225void InitFBO(); 
    226226 
    227 SsaoShader *ssaoShader = NULL; 
     227DeferredRenderer *ssaoShader = NULL; 
    228228 
    229229static GLenum mrt[] = {GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT, GL_COLOR_ATTACHMENT2_EXT}; 
     
    431431        InitCg(); 
    432432 
    433         SsaoShader::Init(sCgContext); 
     433        DeferredRenderer::Init(sCgContext); 
    434434 
    435435 
     
    10141014                cgGLDisableProfile(RenderState::sCgFragmentProfile); 
    10151015 
    1016                 if (!ssaoShader) ssaoShader = new SsaoShader(texWidth, texHeight, camera, myfar / 10.0f); 
     1016                if (!ssaoShader) ssaoShader = new DeferredRenderer(texWidth, texHeight, camera, myfar / 10.0f); 
    10171017                 
    10181018                ssaoShader->SetShadingMethod(shadingMethod); 
     
    11341134        case 'P': 
    11351135        case 'p': 
    1136                 if (samplingMethod == SsaoShader::GAUSS) 
    1137                         samplingMethod = SsaoShader::POISSON; 
     1136                if (samplingMethod == DeferredRenderer::GAUSS) 
     1137                        samplingMethod = DeferredRenderer::POISSON; 
    11381138                else 
    1139                         samplingMethod = SsaoShader::GAUSS; 
     1139                        samplingMethod = DeferredRenderer::GAUSS; 
    11401140 
    11411141                break; 
     
    12801280                break; 
    12811281        case GLUT_KEY_F8: 
    1282                 shadingMethod = (SsaoShader::SHADING_METHOD)((shadingMethod + 1) % 3); 
     1282                shadingMethod = (DeferredRenderer::SHADING_METHOD)((shadingMethod + 1) % 3); 
    12831283                 
    12841284                break; 
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