Ignore:
Timestamp:
09/03/08 01:57:45 (16 years ago)
Author:
mattausch
Message:

improved shadow mapping

File:
1 edited

Legend:

Unmodified
Added
Removed
  • GTP/trunk/App/Demos/Vis/FriendlyCulling/src/RenderTraverser.h

    r2802 r2897  
    7676        /** Sets the camera. 
    7777        */ 
    78         void SetCamera(Camera *cam)  {mCamera = cam;} 
     78        void SetCamera(Camera *cam) { mCamera = cam;} 
    7979        /** Sets the render queue. 
    8080        */ 
    8181        void SetRenderQueue(RenderQueue *rq) {mRenderQueue =rq;} 
    82         /** Renders a visualization of the hierarchy 
    83         */ 
    84         void RenderVisualization(); 
    8582        /** Sets the current render state 
    8683        */ 
     
    133130        */ 
    134131        const SceneEntityContainer &GetVisibleObjects() const { return mVisibleObjects; } 
     132        /** Returns the current camera. 
     133        */ 
     134        Camera *GetCamera() const { return mCamera; } 
     135 
    135136 
    136137protected: 
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