Ignore:
Timestamp:
09/03/08 22:40:35 (16 years ago)
Author:
mattausch
Message:

changed to real 3d samples which are then projected to texture space

File:
1 edited

Legend:

Unmodified
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  • GTP/trunk/App/Demos/Vis/FriendlyCulling/src/DeferredRenderer.h

    r2897 r2900  
    3838                a smoothing factor for temporal coherence 
    3939        */ 
    40         void Render(FrameBufferObject *fbo, const Matrix4x4 &oldProjViewMatrix, float expFactor, ShadowMap *shadowMap = NULL); 
     40        void Render(FrameBufferObject *fbo,  
     41                        const Matrix4x4 &oldProjViewMatrix,  
     42                                const Matrix4x4 &projViewMatrix,  
     43                                float expFactor,  
     44                                ShadowMap *shadowMap = NULL); 
    4145 
    4246        /** Initialises the deferred shader and loads the required shaders: 
     
    5862protected: 
    5963 
    60         void ComputeSsao(FrameBufferObject *fbo, float expFactor, const Matrix4x4 &oldProjViewMatrix); 
     64        void ComputeSsao(FrameBufferObject *fbo, float expFactor, const Matrix4x4 &oldProjViewMatrix, const Matrix4x4 &projViewMatrix); 
    6165 
    6266        void ComputeGlobIllum(FrameBufferObject *fbo, float expFactor, const Matrix4x4 &oldProjViewMatrix); 
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