- Timestamp:
- 09/03/08 22:40:35 (16 years ago)
- File:
-
- 1 edited
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GTP/trunk/App/Demos/Vis/FriendlyCulling/src/DeferredRenderer.h
r2897 r2900 38 38 a smoothing factor for temporal coherence 39 39 */ 40 void Render(FrameBufferObject *fbo, const Matrix4x4 &oldProjViewMatrix, float expFactor, ShadowMap *shadowMap = NULL); 40 void Render(FrameBufferObject *fbo, 41 const Matrix4x4 &oldProjViewMatrix, 42 const Matrix4x4 &projViewMatrix, 43 float expFactor, 44 ShadowMap *shadowMap = NULL); 41 45 42 46 /** Initialises the deferred shader and loads the required shaders: … … 58 62 protected: 59 63 60 void ComputeSsao(FrameBufferObject *fbo, float expFactor, const Matrix4x4 &oldProjViewMatrix );64 void ComputeSsao(FrameBufferObject *fbo, float expFactor, const Matrix4x4 &oldProjViewMatrix, const Matrix4x4 &projViewMatrix); 61 65 62 66 void ComputeGlobIllum(FrameBufferObject *fbo, float expFactor, const Matrix4x4 &oldProjViewMatrix);
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