- Timestamp:
- 09/07/08 13:44:28 (16 years ago)
- File:
-
- 1 edited
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GTP/trunk/App/Demos/Vis/FriendlyCulling/src/ShadowMapping.h
r2897 r2911 34 34 /** Computes the shadow map 35 35 */ 36 void ComputeShadowMap(RenderTraverser *traverser );36 void ComputeShadowMap(RenderTraverser *traverser, const Matrix4x4 &projView); 37 37 /** Returns computed shadow texture. 38 38 */ … … 53 53 54 54 55 static void DrawPolys(); 56 57 55 58 protected: 59 60 void CalcFocussedFrustum(const Matrix4x4 &camProjView, 61 const Matrix4x4 &lightProjView, 62 Matrix4x4 &focussed); 63 56 64 57 65 /// the scene bounding box … … 69 77 /// the scene camera 70 78 Camera *mCamera; 79 80 Matrix4x4 mLightProjView; 71 81 }; 72 82
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