- Timestamp:
- 09/19/08 17:40:48 (16 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
GTP/trunk/App/Demos/Vis/FriendlyCulling/src/shaders/mrt.cg
r2957 r2958 30 30 float4 projPos: WPOS; 31 31 float4 worldPos: TEXCOORD1; // world position 32 33 32 float3 normal: TEXCOORD2; 34 35 33 float4 mypos: TEXCOORD3; 36 34 }; … … 55 53 OUT.texCoord = IN.texCoord; 56 54 55 //OUT.worldPos = mul(glstate.matrix.inverse.projection, OUT.position); 56 OUT.worldPos = mul(ModelView, IN.position); 57 57 // transform the vertex position into eye space 58 58 OUT.position = mul(glstate.matrix.mvp, IN.position); 59 //OUT.worldPos = mul(glstate.matrix.inverse.projection, OUT.position);60 OUT.worldPos = mul(ModelView, IN.position);61 59 62 60 OUT.normal = IN.normal; 63 64 61 OUT.mypos = OUT.position; 65 62
Note: See TracChangeset
for help on using the changeset viewer.