- Timestamp:
- 09/19/08 23:13:47 (16 years ago)
- File:
-
- 1 edited
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GTP/trunk/App/Demos/Vis/FriendlyCulling/src/SkyPreetham.cpp
r2958 r2959 13 13 14 14 static CGprogram sCgSkyProgram = NULL; 15 static CGprogram sCgMrtFragmentSkyDomeProgram = NULL; 16 17 15 18 static CGparameter sLightDirParam; 16 19 static CGparameter sThetaSunParam; … … 60 63 else 61 64 cerr << "sky program failed to load" << endl; 65 66 sCgMrtFragmentSkyDomeProgram = 67 cgCreateProgramFromFile(context, 68 CG_SOURCE, 69 "src/shaders/sky_preetham.cg", 70 RenderState::sCgFragmentProfile, 71 "frag_skydome", 72 NULL); 73 74 if (sCgMrtFragmentSkyDomeProgram != NULL) 75 { 76 cgGLLoadProgram(sCgMrtFragmentSkyDomeProgram); 77 78 /*sMaxDepthParam = cgGetNamedParameter(RenderState::sCgMrtFragmentProgram, "maxDepth"); 79 Material::sDiffuseParam = cgGetNamedParameter(RenderState::sCgMrtFragmentProgram, "diffuse"); 80 Material::sAmbientParam = cgGetNamedParameter(RenderState::sCgMrtFragmentProgram, "ambient"); 81 82 cgGLSetParameter1f(sMaxDepthParam, MAX_DEPTH_CONST / farDist); 83 */ 84 } 85 else 86 cerr << "fragment skyprogram failed to load" << endl; 62 87 } 63 88 … … 127 152 Vector3 position = camera->GetPosition(); 128 153 129 const float scaleFactor = 100.0f;130 131 position.z -= 10* scaleFactor;154 const float scaleFactor = 80.0f; 155 156 position.z -= 3 * scaleFactor; 132 157 Matrix4x4 m = TranslationMatrix(position); 133 158 … … 147 172 cgGLEnableProfile(RenderState::sCgVertexProfile); 148 173 cgGLBindProgram(sCgSkyProgram); 149 150 174 175 176 if (state->GetRenderPassType() == RenderState::DEFERRED) 177 { 178 cgGLEnableProfile(RenderState::sCgFragmentProfile); 179 cgGLBindProgram(sCgMrtFragmentSkyDomeProgram); 180 } 151 181 152 182 // Render sky dome. … … 155 185 // Render additively blended sun disc. 156 186 //RenderSunDisk(sunDir, camera); 187 188 cgGLDisableProfile(RenderState::sCgFragmentProfile); 157 189 } 158 190
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