- Timestamp:
- 09/30/08 00:32:16 (16 years ago)
- File:
-
- 1 edited
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GTP/trunk/App/Demos/Vis/FriendlyCulling/src/SkyPreetham.cpp
r2971 r2981 76 76 cgGLLoadProgram(sCgMrtFragmentSkyDomeProgram); 77 77 78 /*sMaxDepthParam = cgGetNamedParameter(RenderState::sCgMrtFragmentProgram, "maxDepth"); 79 Material::sDiffuseParam = cgGetNamedParameter(RenderState::sCgMrtFragmentProgram, "diffuse"); 80 Material::sAmbientParam = cgGetNamedParameter(RenderState::sCgMrtFragmentProgram, "ambient"); 81 78 /* 82 79 cgGLSetParameter1f(sMaxDepthParam, MAX_DEPTH_CONST / farDist); 83 80 */ … … 91 88 mSkyDome(skyDome), 92 89 mTurbidity(turbitity) 93 // 90 //, mSunQuad(NULL) 94 91 { 95 92 CreateSunQuad(); … … 283 280 284 281 // downscale ambient color 285 //ambient *= 5e-5f; 286 ambient *= 1e-1f; 282 if (1) 283 ambient *= 5e-5f; 284 else 285 ambient *= 1e-1f; 287 286 288 287 // simulate the sun intensity by modulating the ambient term. … … 321 320 322 321 // Calculate final sun diffuse color. 323 diffuse = color * 3e-1f; 322 if (1) 323 diffuse = color * 1.7e-4f; 324 else 325 diffuse = color * 3e-1f; 326 324 327 diffuse *= (2.0f - 1.0f * DotProd(sunDir, Vector3::UNIT_Z())); 325 //diffuse = color;326 328 327 329
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