- Timestamp:
- 10/01/08 01:10:22 (16 years ago)
- File:
-
- 1 edited
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GTP/trunk/App/Demos/Vis/FriendlyCulling/src/shaders/mrt.cg
r2982 r2984 68 68 uniform sampler2D dirtTex, 69 69 uniform float maxDepth, 70 uniform sampler2D tex) 70 uniform sampler2D tex, 71 uniform float3 currentPos) 71 72 { 72 73 pixel pix; … … 93 94 94 95 // hack: squeeze some information about ambient into the texture 95 pix.col.w = glstate.material.emission.x;96 //pix.col.w = length(currentPos - IN.worldPos)96 //pix.col.w = glstate.material.emission.x; 97 pix.col.w = length(currentPos - IN.worldPos); 97 98 98 99 return pix; … … 100 101 101 102 102 pixel frag(fragin IN, 103 uniform float maxDepth) 103 pixel frag(fragin IN, uniform float maxDepth, uniform float3 currentPos) 104 104 { 105 105 pixel pix; … … 117 117 118 118 // hack: squeeze some information about the ambient term into the target 119 pix.col.w = glstate.material.emission.x; 119 //pix.col.w = glstate.material.emission.x; 120 pix.col.w = length(currentPos - IN.worldPos); 120 121 121 122 return pix;
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