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Timestamp:
10/05/08 23:13:58 (16 years ago)
Author:
mattausch
Message:
 
File:
1 edited

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  • GTP/trunk/App/Demos/Vis/FriendlyCulling/src/shaders/tonemap.cg

    r3003 r3005  
    2222float4 DownSample(frag IN, 
    2323                                  uniform sampler2D colors, 
    24                                   float2 downSampleOffs[4]) : COLOR 
     24                                  uniform float2 downSampleOffs[4]): COLOR 
    2525{     
    2626    float4 average = .0f; 
     
    130130        float logLumScaled = logLum * INV_LOGLUM_RANGE - logLumOffset; 
    131131 
    132         if (oldLogLum > 1e-5f) // too hight log lum 
     132        if (oldLogLum > 1e-5f) // too bright 
    133133                OUT.col.w = lerp(oldLogLum, logLumScaled, 0.1f); 
    134134        else 
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