- Timestamp:
- 10/05/08 23:13:58 (16 years ago)
- File:
-
- 1 edited
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GTP/trunk/App/Demos/Vis/FriendlyCulling/src/shaders/tonemap.cg
r3003 r3005 22 22 float4 DownSample(frag IN, 23 23 uniform sampler2D colors, 24 float2 downSampleOffs[4]): COLOR24 uniform float2 downSampleOffs[4]): COLOR 25 25 { 26 26 float4 average = .0f; … … 130 130 float logLumScaled = logLum * INV_LOGLUM_RANGE - logLumOffset; 131 131 132 if (oldLogLum > 1e-5f) // too hight log lum132 if (oldLogLum > 1e-5f) // too bright 133 133 OUT.col.w = lerp(oldLogLum, logLumScaled, 0.1f); 134 134 else
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