- Timestamp:
- 10/06/08 17:39:30 (16 years ago)
- File:
-
- 1 edited
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GTP/trunk/App/Demos/Vis/FriendlyCulling/src/shaders/ssao.cg
r3006 r3009 230 230 (tex.x >= 0.0f) && (tex.x < 1.0f) && 231 231 (tex.y >= 0.0f) && (tex.y < 1.0f) && 232 (abs(depthDif) < 1e-4f)232 (abs(depthDif) < MIN_DEPTH_DIFF) 233 233 // if visibility changed in the surrounding area we have to recompute 234 234 //&& (oldNumSamples > 0.8f * newNumSamples)
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